Re: Star Trek Starship Creator Warp 2 Free

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Asela Buchheit

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Jul 11, 2024, 6:01:33 PM7/11/24
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Star Trek: Starship Creator Warp II is an American computer-based vehicle simulation game released by Simon & Schuster Interactive in 2000, as a sequel to Star Trek: Starship Creator (1998). The game is backwards compatible with its predecessor, and allows for ships to be imported into the multi-player mode of Star Trek: Deep Space Nine: Dominion Wars (2001). The game allows the user to create their own starships, crew them with personnel from the Star Trek universe, and send them on missions.

Star Trek: Starship Creator Warp II was a follow-up to Star Trek: Starship Creator, released in 1998. It enabled the player to build starships from the Star Trek universe, both from the era of Star Trek: The Original Series and later in the franchise. This involves fitting out the chosen type of starship with technology, including warp drives and weaponry, before selecting the ship's crew. The game also allowed for the player to import their own photos and create new crew members. Once created, the player can send up to two ships simultaneously on missions.[1]

Star Trek Starship Creator Warp 2 free


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Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. Elements in the game were created in conjunction with the technical advisers for the series and films, such as Mike and Denise Okuda. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the Star Trek universe, including those from both the various series and the film series. An expanded version was subsequently released as Star Trek: Starship Creator Deluxe in late 1999 which added further starships, missions and customization. The official website also contained downloads for the characters from the Star Trek: New Frontier series of books. Reception by critics for Starship Creator was negative, with criticism directed at the gameplay and graphics, and the suggestion was made that the game would only appeal to Star Trek fans. A sequel followed in 2000 entitled Star Trek: Starship Creator Warp II.

The game style of Star Trek: Starship Creator allows for players to create their own starships, equipping it with technology from the Star Trek universe. This includes elements such as warp drive, space probes as well as weapons such as phasers and photon torpedoes.[2] The player also selects the crew that man the starship; these are pulled from across the franchise, and includes characters such as Spock, James T. Kirk and Worf.[3] Some of the characters, such as Rachel Garrett from "Yesterday's Enterprise", had their biographies expanded for the game. This biography was specifically taken into account and expanded upon by Robert Greenberger in the book Star Trek: Enterprise Logs.[4]

There is also the ability to import photos into the game to create new characters, as well as writing the related biographies. This was intended so that players could include themselves on the crew.[3] The equipped starships are then sent out on missions which earn credits that can then be used to buy new equipment or crew for the ship, or purchase a new starship and begin once again.[2] The game includes the option to run in background mode, so that missions can be undertaken while the user conducts other tasks on their computer.[3] This was described as "stealth mode" in official descriptions of the game.[5]

The starships featured in the game are a cross section from all of the television series seen so far. The Constitution class appears from Star Trek: The Original Series, while the Galaxy class seen in Star Trek: The Next Generation is also present. The Defiant and Intrepid classes appear, having been in Star Trek: Deep Space Nine and Star Trek: Voyager respectively. Also in the game is the Miranda class, which first appeared it in Star Trek II: The Wrath of Khan, and the Sovereign class which was introduced in Star Trek: First Contact.[3][5]

James Lileks reviewed the original release of the game for the Star Tribune. He criticised the lack of end product to the game, in that there was no point at which it was completed. He described it as "It's just a thing to goof around with, if you're so inclined and have no life."[10] The German magazine GameStar gave Starship Creator a rating of 30%, calling it an "idiosyncratic piece of software" that would irritate gamers, and is only of interest to Star Trek fans who want to debate the differences between starship classes. PC Games, another German magazine, gave the game a score of 27%, saying that it was a good idea overall but the graphics execution and unimaginative gameplay resulted in a poor game.[11] The review in Macworld gave the game a rating of three out of five and criticised the lack of gameplay once a mission was launched, describing the player as a "mere spectator".[12]

The game was re-released as a "Deluxe" version in late 1999.[14] This added three new ship classes, the Akira, the Oberth and the Prometheus class. It also included seven new missions, as well as the ability to send two ships on a mission at the same time. It also added the ability to customise the registry numbers on the starships created by the user.[16] The official website also contained the downloads to add the main characters from the Star Trek: New Frontier series of books to the game.[17]

The following year, Simon & Schuster released a sequel entitled Star Trek: Starship Creator Warp II. The sequel added some new classes of buildable starships and was backwards compatible, which allowed for importing of starships created in the original Starship Creator,[18] as well as exporting vessels to the multi-player mode of the 2001 game Star Trek: Deep Space Nine: Dominion Wars. Because of this function, the sequel was often packaged with Dominion Wars.[19]

Star Trek: Starship Creator Warp IIPublisher:Simon and SchusterDeveloper:ImergyReleased:25 April 2000Stardate:Unknown (Unknown)Platform(s): System Requirements:90 MHz processor, 16 MB RAM, 25 MB hard drive space, 2x CD-ROM driveRating(s): Reference #:ASIN B00004SDGBStar Trek: Starship Creator Warp II is a sequel to the computer-based simulation Star Trek: Starship Creator created by Simon and Schuster Interactive, and was released in 2000. Warp II was similar to the original in that the player could create and assign crew to a starship and initiate missions to evaluate their performance. However, there were some slight differences, mainly a rearranged ship line-up, a Klingon B'rel-class, and several new missions and crew members.

Warp II featured starships from the original game (Sovereign, Defiant, Constitution, Galaxy, Intrepid, and Akira-classes) with just one addition: the Klingon B'rel-class.

Star Trek: Starship CreatorPublisher:Simon & SchusterDeveloper:ImergyReleased:October 1998Stardate:Unknown (Unknown)Platform(s): System Requirements:90 MHz processor, 16 MB RAM, 25 MB hard drive space, 2x CD-ROM driveRating(s): Reference #:ASIN B00002SANR (Original)
ASIN B00001SVE6 (Deluxe)Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998. While not a game in the strictest sense, the program was designed to allow a user to create their own starship, crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance.

Sometimes, the main grid would cut away to different animations related to the mission. The mission could be run in real time or slightly accelerated. If a ship entered battle or a hazardous situation, it could take damage. That damage would remain until repaired; faster repairs could be effected if a more experienced engineer or larger crew complement had been assigned aboard. Crew members, including senior officers, could be injured as well; again, their recovery depended on the skill of the chief medical officer, the sickbay technology available, and the number of medical staff. Severe injuries could result in death, which would remove the crew member from the roster on the crew screen and assignment on other starships.

VIDEO GAMEStar Trek:
Starship CreatorAttributionSeries:The Next GenerationProduction informationPublisher:Simon and Schuster InteractiveDeveloper:ImergyPlatform(s):PC and MacPublished:October 1998ChronologyDate:2376Stardate:53550.0Star Trek: Starship Creator was released by Simon and Schuster Interactive in 1998, and provided fans with the opportunity to build and test their own starships, provide the crew from the Star Trek universe, and then send the ship out on test missions. There was a sequel, Starship Creator Warp II.

You have seven starship classes from which to choose, including the Defiant Class from Star Trek: Deep Space Nine, the Galaxy Class from Star Trek: The Next Generation, the Intrepid Class from Star Trek: Voyager and, of course, the Constitution Class from the original Star Trek series.

The game helps you choose a class of starship, then equip the vessel with various items needed to fly missions, such as Photon Torpedoes, Phasers, probes, science labs, detectors, power plants and warp drives. Each item costs a certain amount of credits, which limits how much equipment you can provide.

The Good
If you like star trek,creaing things, seeing what they can do and showing them off this is probably a fairly good game for you.The missions pretty much run themselves, so if your like me and you like poping to the fridge for something to drink every once in a while, this games very handy.Also the computer produces mission reports with is equally handy.You can also download updates from the internet, with is an extra bonus if you want to keep playing quite a while after you buy it.

The Bad
Although you can choose between real time and acelerated, the games are a little annoying.

The Bottom Line
pretty good but at the same time pretty bad, hence my one line review.the downloadable updates are a blessing for us trekies.

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