There are a bunch of very special, very rare monsters which you canextract only from very specific CDs. As you can see from the followinglist, the selection of CDs is so varied that there's a pretty goodchance that you may have one of them.
Please bear in mind that, sometimes, CDs are remastered or released inmultiple versions so a CD with the same title as one on this list maynot necessarily work. Also, before you can extract a rare monster with arare main type from a CD, you must the earn monster within the game. Forexample, you can't extract the Cutey (a type of Ape) monster from theSpice Girls CD until you have already bred an Ape by finding the MagicBanana. But you can extract a rare monster with a common main type atany time (such as the Bunny [Pixie/???]).
Incidentally, all of these CDs were specially chosen by the Tecmo team.You can tell because these special, super-rare monsters actuallyresemble the CDs from which they are born! For example, on the cover ofBjork's Homogenic CD, Bjork is dressed as a Geisha and themonster you get is a Geisha. And the Cari you get from Gloria Estefan'sDestiny is wearing the very outfit that Estefan wears on thecover of that CD. Pretty neat, eh?
One of the best parts of Monster Rancher is creating and collecting new monsters by generating them from CDs. With the launch of Monster Rancher 1 & 2 DX this is now even easier as you'll have access to the digital CD database at your fingertips.
This guide details each and every monster we have discovered so far in Monster Rancher 2 and which CD we used to get them. We'll cover the basics of monster generation and typing first, or you can skip straight to the good stuff and start browsing for your new favorite monster.
Updated on May 9, 2024: As we unlock and discover more monsters, we will add them here, along with links to relevant guides on how to unlock the rarer monsters. We've also added more information on generating monsters and their different typings.
When searching for artists or album titles, you have to type it exactly as it should be at the start. For example, searching "Beatles" will not bring up search results, you need to search for "The Beatles".
Each of these monsters is uniquely defined by a Species (which gives it its basic form and abilities) and a Sub-Type (which defines its color scheme, modifies its appearance, and slightly alters some of its statistical capabilities). This combination, called a Breed, is a reliable way to categorize monsters because of the inconsistency of name and design for any given monster between the games. For example, Golem/Suezo indicates a monster with species Golem, sub-type Suezo, and manifests as a large, humanoid figure with the bright yellow skin and a single eye that are characteristic of the Suezo monster species.
Each monster species also has at least one "unknown" breed. These breeds cannot be created by combining, because their sub-type is unknown. They can only be unlocked directly at the Shrine. For example, in Monster Rancher 2, inserting the Monster Rancher 1 disc creates a rare breed of Suezo called "Sueki Suezo", which has an unknown sub-type. All unknown breeds are notated as Species/???.
According to the story presented at the start of Monster Rancher 2, the monsters were created by God in response to a series of natural disasters humans found themselves incapable of dealing with properly. Once monster use became commonplace, the humans turned them into weapons of war. To limit these problems, God sealed the monsters into the disc-shaped stones called saucer stones. An untold amount of time later, the Tochikan tribe (introduced in Monster Rancher 3) discovered the method for unsealing the monsters. However, due to their xenophobic nature, they refused to share this technology until after the events of Monster Rancher 3 had ended.
Within the storyline of the anime, after their creation monsters were developed through genetic engineering as designer pets, until a war broke out in which the monsters were modified into biological weapons that could have their physical forms stored on discs. One tribe in particular, the Pendant tribe, made the most powerful monster of all. Soon, however, the monsters began to fight back, and although the ensuing conflict destroyed much of the world's civilization and technology, later generations used the discs (now called Mystery Discs because they could not tell what was inside) to revive the monsters to be used as pets and beasts of burden, and created a sport in which they were used as competitive fighters.
Monster Rancher is set in a world where monsters exist alongside humans. Monsters were created by God in ancient times, following a disaster that struck the world prior to continental drift. However, the monsters caused problems for humanity, so God sealed them in "disc stones", small circular stone tablets containing their genomes, and entrusted humanity with them. However, as time passed, the disc stones became lost knowledge.
Eventually, archaeologists rediscovered a disc stone while excavating ancient ruins. They brought the disc stone to the Monsters' Temple, where the priests, using ancient summoning methods, summoned the monster in the disc stone back into existence. Monsters were reintroduced into nature and, for the most part, coexisted with humans. Eventually, monster owners and breeders began holding monster battles as a sport, which became popular worldwide, leading to official battle tournaments.
In the games, the player takes the role of a monster breeder whose goal is to raise monsters to fight in tournaments. The breeder must raise the monster throughout its life, training it, keeping it healthy, making an exercise schedule, and trying to maximize its abilities before it dies of old age or is retired. Monsters have good or bad morale depending on how they are raised; loyal monsters are more likely to listen to commands, while disloyal monsters might refuse to obey commands or not fight at all. Famous monsters are more likely to land critical hits. Retired monsters can be combined to create more powerful monsters.
The characteristics of the monster (such as stats, breed and traits) are determined by various numbers stored in the game. To generate a monster, a random number generator is needed to define what characteristics the monster will have. Tecmo created a CD-reading system that would use the discs to generate random number seeds and, consequently, a large variety of random monsters. The values found in the discs' data are mapped to monster characteristics.
In Monster Rancher Advance and Monster Rancher Advance 2, the system generates random monsters by using character sequences rather than CDs, due to the limitations of the Game Boy Advance game cartridges. Certain combinations of characters will determine the monster's breed, sub-breed, stats, and traits. Codes found in-game can be used to generate rare monsters.
In Monster Rancher DS and Monster Rancher DS 2, the system is revised to take advantage of the Nintendo DS's input devices. Monsters can be generated by speaking into the microphone, drawing figures on the bottom screen, or inserting a Game Boy Advance game cartridge into the second slot.
In Monster Farm Online, players select a monster species they have some knowledge of, with the basic purebreeds automatically available, then insert a disc to create their traits. This is so that players do not need to find a disc that is unique to one particular territory to get the rarest monsters.
In Monster Rancher 1 & 2 DX, a modern remaster of Monster Rancher 1 and 2, the disc system from the original games is replaced with a digital database of CDs, DVDs, music, and video games. Instead of inserting a disc, the player enters a query for Title, Artist, or both, and chooses from a list of media, from which the monster assigned to the selected media will be generated.[2] The monsters assigned to each media are the same across all copies; for example, selecting the album Trouble by Whitesnake always generates the "Swimmer" variant of the Mew monster, which can also be generated from other media.[2]
Monster Rancher is an anime series based on the Monster Rancher video games. A total of 73 episodes were produced over 2 series, which were split into 3 seasons for the English release, airing from 1999 to 2000. It originally aired in Japan on TBS, in the United States on Fox Kids and Fox Family Channel, in the United Kingdom on CBBC,[citation needed] and in Canada on YTV.
Monster Rancher is a collectible card game in which players battle each other with 60 card decks of monster cards, event cards, and battle cards. When a player wins a battle, he or she earns a Fame counter. The first player to have three Fame Counters wins.
There are 99 cards in the basic set and 33 foil versions of the rare cards that can be obtained from 2-player starter decks, theme decks, and booster packs. The starter deck comes with a 60-card deck, a set of fame counters, a play mat, and rules.
Below is a complete database of the Monster Rancher CCG. Click on one of the sets below to view the cards in that set. Click on a card to add it for sale, trade or a wishlist / collection. If you find any errors in the database, please contact us using the feedback form at the bottom of the page.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Monster Rancher 2 for PlayStation. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
In order to get the 3,000G from adventurers, you must look for the things that adventurers are interested at. You will know that they are intersted when your monster gets that object and they will describe it to you. Try to get at least 2 or 3 objects that adventurers are interseted for.
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