Pitch Black Full Movie Download In Hindi

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Vaniria Setser

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Jun 29, 2024, 6:45:10 AM6/29/24
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I'm trying my hand at translating a few Korean literary texts into English. Something I come across often while translating is the phrasing "jet-black(/pitch-black) eyes(/night/darkness)" which describes something very dark/black.

I don't really like using "jet/pitch-black" but I'm unable to come up with better wording. Please advise me on how to better rephrase this in a way that isn't too long, doesn't go overboard and fits within the context. Please note, this is not a single word request but a request for advice on better writing.

The first thing that sprang to mind as I watched him walk out of the arrivals gate and look around the airport was the crazy fervor I was stricken with a decade ago and the boundless darkness that lurked in the two mountains. The dense forest stained jet-black by pine resin, and the tilting house I peered at every night set the backdrop.

I stopped speaking for a moment. My mind harked back to the village at every turn of the story flowing from my mouth. I also recalled one pitch-black night when it dawned on me that as long as he existed, I wouldn't ever amount to anything more than third-rate.

Replace the noun with another noun which has a similar relationship to the adjective. This is the simplest and most obvious method. In place of "jet-black" you could, e.g., use "coal-black" (I actually had to look up the definition of "jet" and learned it was lignite [coal]!), "soot-black", or "obsidian-black". This simple solution has at least two issues:

Remove the noun. If there is enough description earlier or nearby (yes, the description can be placed shortly after the adjective), the simple adjective would act something like a pronoun, simplifying the phrasing and recalling the antecedent to the reader's mind. E.g., "His pitch-black eyes stared at her, and she shivered at their cold darkness" might be replaced with "His dark eyes stared at her, and she shivered at their cold blackness" (yes, this also swaps the "dark" and "black"; but I think you get the idea).

Use a simile. While this allows the retention of the specific descriptive noun (with all of its connotations), it increases length, it can introduce awkward phrasing, and it can otherwise interfere with the pace or feeling of the writing. E.g., "his pitch-black eyes swept over the prisoners without pity. 'Kill them all.'" seems to have better pacing than "his eyes, black as pitch, swept over the prisoners without pity. 'Kill them all.'" and "his pitch-black eyes showed no pity" avoids the potentially 'upbeat' alliteration of "his eyes, black as pitch, showed no pity".

Use a more intense or more specific adjective. A more explicit adjective can reduce the need for additional intensification or specification. E.g., replacing "pitch-black night" with "starless night" may fit the setting, the mood, and the meaning.

Use a companion adjective. In some cases, a second adjective can be used to add relatively little new meaning while substantially reinforcing the intended connotation. E.g., replacing "her jet-black eyes" with "her soft, black eyes" (the comforting darkness of a peaceful night and jet is a soft and organic stone), "her lovely black eyes" (jet as a semiprecious gem), or "her deep, black eyes" (deep is a weak intensifier in this case) might communicate most of the intention of the author.

Substantially rephrase the scene to distribute the desired feeling and meaning over a larger portion of the text. This may be the least desirable of the alternatives. Not only will such tend to be more work simply from expanding the scope of the change, but keeping such scattered changes from damaging other parts of the text can be very difficult.

Even though you are working on translations, I am going to boldly present reworkings of the snippets you provided rather than simply answering your question about alternative wording. Although you can freely use any of the changes, I suspect that they (and their rationales) will be more useful as general assistance than as specific suggestions, especially within the context of translation.

As I watched him walk out of the arrivals gate and look around the airport, the first thing that sprang to mind was the crazed passion that struck me a decade ago and the boundless darkness that lurked on the two mountains. The dense forest, stained black by pine resin, set the backdrop along with the tilting house I peered at every night.

(It was unclear whether the last sentence was meant to say that only the house set the backdrop or if both the forest and the house set the backdrop; a comma with "and" usually separates clauses not mere phrases but without "was" added to "stained" the first part would not be a clause. I am guessing that both are intended to be part of the backdrop.)

For a moment I stopped speaking. At every turn of the story flowing from my mouth my mind had hearkened back to the village, and I recalled that starless night when I realized that as long as he existed, I'd never amount to anything more than third-rate.

(I don't know if you're aware, but "pitch" actually means "pine tar." It's pine sap cooked down until it's thick enough to spread like peanut butter. So if you're talking about a dark pine forest, pitch-black makes the most literal sense.)

I might take a broader approach with your last example. It sounds like you are describing something supernatural, a creeping darkness that's overwhelming the world (or some such). If that's the case, you can talk about it like that; this is well beyond moonless or pitch-black nights and is something more ominous. Bring that out. You can talk about the darkness overwhelming the world (leaving, implied, that it would have to be pretty dark to do that), or talk about the vast darkness.

I suggest that darkness be dark. Pitch black. I make ships with cargo holds and when a kerbal is inside, I can still see fine, even though there are no lights in the cargo hold... Perhaps make it an options? Or a slider to adjust how dark is dark? I think it would add a great challenge to the game because you would really have to spend more time with the placement of lights on ships, not only to light itself up for IVA work, but to light up other ships that you're approaching to dock with. At this point, it's just not dark enough imo... If you're in the shadow of a planet, you shouldn't be able to make out anything except maybe a silhouette on a bright background.

Thing is, with all the stars around, there is very rarely any "pitch black" in space. Factor in the moon, the scatter lighting from any nearby atmospheres, and you always have some ambient lighting going on. Not enough to see details most of the time -

- but enough to at least make out the shape of what you're supposed to be seeing. If you are seeing more than a vague blob of star-obscuring darkness attached to the engine plumes in the above screenshot, your gamma level is set too high.

Pitch black wouldn't be very realistic. You might be surprised to know that the ancient Romans could easily march and even read a book just by the light of the Milky Way in the sky at night. You'd have to be deep into intergalactic space for it to be anywhere near pitch black. Once your eyes have adjusted they are very sensitive to any light at all. And just look at the size of Kerbal eyes...

Heh, one of my pet peeves is when someone posts a picture with a "look at my awesome ship design" message and what we end up looking at is something like Sean Mirrsen's post. Gee, that's a very nice... silhouette... you have there.

I would suggest getting a proper monitor test image that includes a gamma test, and adjusting your monitor brightness accordingly. I know you've mentioned "not a solution" but really, most monitors are not intended to be run at full brightness/contrast. There are also driver utilities depending on your graphics card that can produce a more finely tuned result.

One monitor test image, just to make things a bit easier. You'll be wanting to look at the white-to-dark-grey gamma test blocks. The darkest block should be barely visible and it should be an even gradient from dark to white.

Ah hah! I found an even better mod! AmbientLightShifter! Makes dark even darker, which is exactly what I was looking for! Lit up areas stay the same brightness, but shaded or unlit areas are much darker. Love it! Adds a whole new element without darkening the rest of the game. Now I DEFINTELY need to add lights if I want to see!

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