guys seriously, you just turn down the opacity of the actor to 0 (can be done in color of it) and it will just display text. I dont even reccommend using gamesalads texts, find a font genrator and insert it a a legit actor
I've been very curious as to what has been made with Gamesalad. It is a great mobile game development platform...I love it! I've seen the amazing things it can do. Some of the games in the "Game of the month" thread are amazingly complex. This sparked a growing curiosity inside me. What has been the most successful game made with Gamesalad? Are there "big name" mobile development companies that use Gamesalad as their engine? Use this thread to discuss the success of Gamesalad!!!
I can't think of one big app dev company that uses gamesalad. Or even a medium sized one. But lots of GS games get featured in the App Stores. People generally don't post their money or number of downloads on a continual basis. Hard to say which one has done the best.
@Triangularity Games Search the Forum for the several threads on " Roll Turtle" by @kirafu to read about creativity, blood, sweat and tears, persistence and success of what may well end up being the most famous app created with GameSalad.
If I remeber correctly (there should be a thread somewhere) when he hit $30k/day it lasted for a couple of weeks or so, but I expect as the game drifted down the charts he was still making good money.
i thought the same when I saw the game. F2P also bringing back the riven / myst type of games was probably more niche back then, plus the pre-rendered art which looks specially nice in comparison to mobile games back then.. Now some big studios have similar titles out there.
Thats still freaking solid after 7 years of having the game out there.
It keeps reminding that once you get a solid spot through a feature or push into the top rankings your game will continue doing pretty getting traffic as it reaches top position in keyword rankings.
As to firemaplegames, one must to remember his game was out in the very early days of idevices. The market was much much thinner back then. Way less developers and apps. My first app was released during the ipad 1 release. Things were much different back then.
Wanted to join in here, but what I was thinking was not what was the most successful game made with game salad but what was a really successful game that could have been made with game salad! And instantly came to mind,,,, Five Nights At Freddys! So you have to think to yourself, don't worry about what games are successful with GameSalad just worry about making a successful game! Five nights has no collision rules so could easily be ported to html5 and then an exe for steam etc GameSalad is quite versatile depending on your game!
Version 1.3 (Jan 06, 2011)
Completely rebuilt the game from the ground up! Vastly improved loading times throughout. The "black screen" issues that some people were experiencing have been resolved as well.
Warning: You will lose your current saved progress when you install this new version.
Version 1.3 (Jan 06, 2011)
Completely rebuilt the game from the ground up! Vastly improved loading times throughout. The "black screen" issues that some people were experiencing have been resolved as well.
Warning: You will lose your current saved progress when you install this new version.
It depends on what you consider success. If it's just money wasn't there some bouncing red ball game made with A Gamesalad template that paid for downloads and got to the number one free spot for a week or so?
However if you are looking for success as well made games that got good coverage and were received well, I know quantumnsheep made a handful of great games that got a lot of coverage and Apple features that people loved. I think he maybe even did it full time and is now on to using unity and has a new game coming out soon.
Hello everyone. I created two games using Gamesalad back in 2014. Neither did very well, and so I gave up on my dream of game development. Still, the project files are available in my account on the GS website. I wanted to show a coworker recently what I made at one time, but I cannot for the life of me figure out an easy way to "play" my old games. Both were designed for iPhone 5, and I am wondering if there is an emulator or something else that will play old Gamesalad projects, looking just like the game would have when originally played on an iPhone? Thanks!!
Depending on the features used, you can also try loading it into the web version of the tool ( ). The publishing server's converter might be able to make enough sense of things. But I'd try @Braydon_SFX idea first.
My apologies for not responding a lot sooner. This was not my intention. I have tried adent42's solution first, trying to preview my game using the previewer under creator.gamesalad.com. The initial launch screen of my game opens like it used to, but then a white circle just spins. I'm not sure if this is how the preview is supposed to work, or if it is stuck.
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