Peter,
Thank you endlessly for making it so that c++ noobs can have high performance servers with little to no work! I have setup friends with a few play servers and possibly one or two serious ones in no time all thanks to your incredible library.
I haven't looked at the tutorials because aside from a few special tweaks here and there, I haven't had need to deviate from broadcast_server's general structure.
Based upon what I've been seeing on stack lately, it looks like your lib is attracting a veritable c++ noob army because people instantly see the genius of your code. As a noob who has recently graduated to novice, I can relate, and I don't think it takes much to get the library going to its fullest extent, codewise.
I think that an overblown, complete example is probably all that we need to get going. To that end, I recommend a peer to peer broadcast server with both secured & unsecured client & server endpoints, tcp_no_delay disabled, major handlers configured, and singular functions for close and send, all properly error_coded.
If you don't mind, I'll try to learn git, write up a comprehensive example, and try to commit, if that helps. I'm really just copying & pasting the same broadcast_server template with the special features and debugging you've shown me over the years.
Thank you so much for this library, zaphoyd! I truly think you're opening so many doors for modern web development!