In the Shar Temple you can fight a heap of rats. I killed them all and nothing happened. It was just my squad and I kept ending turn over and over waiting for something to happen. The fight didn't end even tho there was nothing to fight
Apparently some Justiciar is meant to spawn but I got nothing. I've loaded to before the fight, don't want to do it all again just for it to bug out again, so I'm gonna do other stuff and hope someone has an answer. Any ideas on how I can make it progress?
Edit: Went and spoke to the big red boi and then went back. It worked this time. What may have potentially caused the issue is on the way down to fight them the first time, Laezel got body blocked by one of the rats and didn't climb down with the squad until I realized she was still up there a couple of turns in. A couple of the rats on the platform before you climb down into the pit kept dashing and not moving so I think that may have caused the problem
The last phase wouldn't be an issue if the rat died eitherway. But the notes he leaves at the end of the fight making fun of you for losing are just infuriating. It takes away all the feeling of achievement from beating him the first two phases. And two to three C to B tier items from the first and second part of the punch out fight won't make up for that.
All in all, the rat fight seems unfair and unfun. Even if you skip the fight itself, it takes away from the achievement of ending a run with a Lich kill when you start thinking about how you didn't kill the Rat and/or Advanced Dragun.
For the life of me I can't get the timing on his vulnerability frames right. I can't get more than a single key during the fight. Are there any tips on precise button press timing for his various attacks?
This fight frustrates me so much. By far the hardest boss I've fought so far. I usually play pilot and go to the oubliette also to get some extra equipment but every time I make it to his second stage I get killed. Anyone got some tips to beat the bastard
And I know all the pros will say "get gud" and yea I get it but most everyone I've seen talk about it say "study the fight on the wiki and watch other people fight it on youtube". That seems like ass backwards logic for a videogame, right? Like I know it's kind of EtG's thing to be essentially completable unless you have the wiki open the whole time, but it does seems sort of bad taste tp intentionally make a part of your game (or really the whole game) where the best (ONLY) solution is to stop playing the game and do research, so anyone trying to figure everything out on their own is being actively punished. Not in game research, not practicing in game, but being so obtuse and tedious that you need to look up how to play this part, watch someone do it, and then still get your dinker smashed because of how pixel perfect they designed it. I'm probably just salty from doing this fight so many times, but it just seems like the devs didn't make a huge punishing challenge that forced you to improve on and push all your skills you've learned to the limit to create a monstrous but cathartic battle, but just made a big intentionally unfair slog that was designed to waste your time and kick your ass in ways you can't have prepared for and said "wOw It'S rEaL hArD, rIgHt?"
I'm trying to get the Finished Gun. All I need is the Elimentaler and whatever you get by beating Advamced Dragun. If I get to Rat Phase 3, I can pretty consistently get 1 key each time and make it to Round 2 of Punch Out. But the actual fight before punch out itself is total horse shit. I can understand dealing with the Rat phase 1, but the Kunai attack is so funding infuriating, because the actual background is way too dark and I can never see where the gap is between the attack and by the time I do, I get hit. Rat Phase 2 is the worst, in my opinion. Normally, the attacks in Gjngeon are fair, but easy to dodge. But Rat Mech is totally unfair. It blows my mind how someone could design this and think that this is a fun challenge. The only attacks I can consistently dodge there are the lasers and the rockets. The circular thing always hits me multiple times so I have to blank. I can never seem to shake off the scope attack, although the actual impact is easy to dodge. And the oval lines of fire always seem to hit me, too. But the worst part is the health. Why does it have so much health? Even with multiple blanks, Stuffed Star, Vulcan Cannon as Gunslinger, Shovel as Gunslinger, I still get killed by this Phase. I've beaten it before, so why does it not get easier. It feels like you need to bullshit your way through this level. How can this be considered fun? And that's not even considering how irritating and tacked on the Punch Out fight is.
One of the most common times a rat fight occurs is when introducing two rats or a newbie to an already established mischief (a group of rats). This is especially true if introductions are not done thoughtfully.
If, however, one of your rats was seriously hurt during the fight, cage them separately until you know for sure the rats can be housed together safely. As mentioned above, a neuter for one or both of the rats might be the only way they can be safely brought back together.
The Clan Eshin warband (with a little help from the other lesser clans) is lead by Grey Seer Krektkata and consists of a gang of Gutter Runners, a Night Runner, a Scryre Acolyte, a Plague Monk, and a Pack Master with its Giant Rats. They are dirty fighters that don't know the meaning of honour. Like, literally. To be honest, though, I'm not entirely sure there's even an equivalent word in the skaven language...? Calling them "fighters" might be a bit of a stretch, as well. "Murderers" would probably work better, being the sort that would rather strike an entirely unsuspecting foe from the shadows, rather than actually face the possibility of combat.
Looking at what else I've got, I could probably put together four or five (or SIX!?) warbands... and THAT got me thinking that I could run a small campaign with just them - fighting for the control of the sewers beneath some unfortunate city in the Mortal Realms! Y'know, when this pestilence, brought on by the Year of the Rat, subsides...
First, the researchers needed to be sure that the crickets who were assigned the role of robber would be sufficiently hungry, and therefore motivated to steal the food, and that the crickets assigned the role of defender would be motivated to protect theirs. They did this by not feeding them for six days (crickets can survive without food for up to seven days), and by keeping them isolated from eachother. Then, on the seventh day, a pair of crickets - one robber and one defender - were placed into a small, dark enclosure. The researchers placed a tiny bit of food in front of the defender. Then, the fight began.
As they examine rat burrows, the rat-hating duo agree that controlling the rats' "food source" is the only way to fight rodents, something experts have long said, as opposed to a focus exclusively on extermination (via drowning or otherwise).
Once you have obtained all the necessary materials, place them into the Vermin Nest to begin the summoning. Once the thirty-second crafting timer is complete the Putrid Rat will automatically be summoned, so be sure you and your clan are prepared for the boss fight.
The Putrid Rat only provides you with one reward for drinking his V Blood, and that is the Rat Form Vampire Power. An interesting spell, its uses are limited in PvE content, but it can be devastating in PvP. You will be transformed into a tiny rat, giving enemies a decreased aggro range. This allows you to scurry about Bandit Camps mostly uncontested, although enemies will still attack you if you get too close, and any damage taken will break the spell. You do not move any faster while transformed into a Rat, and the decreased aggro range is not high enough to make this a truly amazing ability, but it can save you the headache of constantly fighting your way through an entire camp of enemies.
When we're confronted with danger, the body turns on stress circuitry in the brain. Stress circuitry activates the adrenaline-driven Fight or Flight response and causes the hormone cortisol to be released into the bloodstream. Cortisol is important for freeing stored energy, which helps with both fighting and fleeing. But too much cortisol can be a bad thing. High levels can lead to heart disease, depression, and increased susceptibility to infection.
Hell-Rat Behemoths are caught by having a cat enter the curtains and fight them, just like the King rat during the Ratcatchers quest. The player will then enter an instanced area where their cat and the rat will face off. Should the fight prove to be too difficult, players can walk away to exit the instance with their cat unharmed. Hell-Rat Behemoths have the following combat stats:[1]
The player can give their cat fish or milk to heal them by using them on the curtain. Since all food given to your cat heal for the same amount, raw karambwanji is the best type of food, allowing to obtain multiple spices without having to bank. It is highly recommended that players use wily cats to kill Hell-Rat Behemoths as they can kill them quickly and efficiently. If the cat dies during the fight, it is permanently lost and players will have to obtain another kitten from Gertrude. It should be noted players can also use overgrown cats to fight in the instance.
Obsidian can possibly add an area where you can access the house. The house can have different locations and can be accessed once you finish the current story. In order to access the house, you need to go through a small rotting gap near the trash area filled with ****roaches and other nasty critters. Then once inside the house, you can start exploring areas. The challenge is definitely going to be making paths to go up the high places. Obsidian can add bed bugs, centipedes, millipedes, etc. almost any insect you can find inside a house. They can even add a small sewer area where you'll fight a rat as a boss (Rat boss fight doesn't necessarily need to be close-quarters combat. It can be like an environmentally interactive boss fight)
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