Hi,
I'm investigating the capabilities of webglearth. Is there a way to improve the tesselation for terrain? The terrain
video (
http://vimeo.com/29605292) seems to be giving better results than
I get.
In earth.js when I enable terrain (we.scene.TERRAIN = true) and change to wire output (uncommenting the gl.LINES call) I notice the tesselation is quite coarse. I tried changing values in the this.segPlanes_ set up by setting subdiv values to 16 instead of 8. This did make the tesselation finer but I start getting a lot of artefacts if e.g. I set it to 32. There's also a lot of unnecessary tesselation off in the distance. I also looked at TERRAIN_ZOOM_DIFFERENCE but this seems relating to textures where my problem appears to be the limited tesselation.
Thanks,
Chris