FAIL
testVertexAttribPointerVBO
PASS: negative offset (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, -4);})
PASS: out of range offset (OK because we can change the buffer later) (in assertOk)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 1200);})
PASS: Offset that is incompatible with type (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 3);})
PASS: negative stride (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, -1, 0);})
PASS: bad size (in assertFail)
(function(){gl.vertexAttribPointer(v, 5, gl.FLOAT, false, 0, 0);})
PASS: stride that doesn't match type (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 1, 0);})
PASS: bad type (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.TEXTURE_2D, false, 0, 0);})
PASS: bad index (in assertFail)
(function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);})
PASS: bad index (big negative) (in assertFail)
(function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);})
PASS: bad index (big positive) (in assertFail)
(function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);})
FAIL: binding to null buffer (in assertFail)
(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);})
Tests the a few differences between WebGL and GLES2
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS getError was expected value: NO_ERROR : Setup should succeed
Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
Verify that in depthRange zNear <= zFar
PASS gl.depthRange(20, 10) generated expected GL error: INVALID_OPERATION.
Verify that front/back settings should be the same for stenclMask and stencilFunc
PASS gl.stencilMask(255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilMaskSeparate(gl.FRONT, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilMaskSeparate(gl.BACK, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFunc(gl.ALWAYS, 0, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
Verify that *LENGTH are undefined
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.BROWSER_DEFAULT_WEBGL
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.NONE
PASS getError was expected value: NO_ERROR : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error
Verify that drawingBufferWidth and drawingBufferHeights are implemented
PASS gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0 is true
PASS successfullyParsed is true
TEST COMPLETE
Tests the a few differences between WebGL and GLES2
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS getError was expected value: NO_ERROR : Setup should succeed
Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
Verify that in depthRange zNear <= zFar
PASS gl.depthRange(20, 10) generated expected GL error: INVALID_OPERATION.
Verify that front/back settings should be the same for stenclMask and stencilFunc
PASS gl.stencilMask(255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilMaskSeparate(gl.FRONT, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilMaskSeparate(gl.BACK, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFunc(gl.ALWAYS, 0, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
Verify that *LENGTH are undefined
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.BROWSER_DEFAULT_WEBGL
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.NONE
PASS getError was expected value: NO_ERROR : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error
Verify that drawingBufferWidth and drawingBufferHeights are implemented
PASS gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0 is true
PASS successfullyParsed is true
TEST COMPLETE
Vagner