ERRO AO ABRIR JOGOS - Google Chrome

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Oct 4, 2018, 6:30:08 PM10/4/18
to webgl-driv...@googlegroups.com

 Google Chrome Versão 69.0.3497.81 (Versão oficial) 32 bits

FAIL

testVertexAttribPointerVBO

PASS: assert

true

PASS: negative offset (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, -4);})

PASS: out of range offset (OK because we can change the buffer later) (in assertOk)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 1200);})

PASS: Offset that is incompatible with type (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 3);})

PASS: negative stride (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, -1, 0);})

PASS: bad size (in assertFail)

(function(){gl.vertexAttribPointer(v, 5, gl.FLOAT, false, 0, 0);})

PASS: stride that doesn't match type (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 1, 0);})

PASS: bad type (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.TEXTURE_2D, false, 0, 0);})

PASS: bad index (in assertFail)

(function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);})

PASS: bad index (big negative) (in assertFail)

(function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);})

PASS: bad index (big positive) (in assertFail)

(function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);})

FAIL: binding to null buffer (in assertFail)

(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);})


Tests the a few differences between WebGL and GLES2

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".

PASS getError was expected value: NO_ERROR : Setup should succeed

Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.

Verify that in depthRange zNear <= zFar
PASS gl.depthRange(20, 10) generated expected GL error: INVALID_OPERATION.

Verify that front/back settings should be the same for stenclMask and stencilFunc
PASS gl.stencilMask(255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilMaskSeparate(gl.FRONT, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilMaskSeparate(gl.BACK, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFunc(gl.ALWAYS, 0, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.

Verify that *LENGTH are undefined
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.

Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.BROWSER_DEFAULT_WEBGL
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.NONE
PASS getError was expected value: NO_ERROR : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error

Verify that drawingBufferWidth and drawingBufferHeights are implemented
PASS gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0 is true
PASS successfullyParsed is true

TEST COMPLETE
 

Tests the a few differences between WebGL and GLES2

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".

PASS getError was expected value: NO_ERROR : Setup should succeed

Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.
PASS gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO) generated expected GL error: INVALID_OPERATION.

Verify that in depthRange zNear <= zFar
PASS gl.depthRange(20, 10) generated expected GL error: INVALID_OPERATION.

Verify that front/back settings should be the same for stenclMask and stencilFunc
PASS gl.stencilMask(255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilMaskSeparate(gl.FRONT, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilMaskSeparate(gl.BACK, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFunc(gl.ALWAYS, 0, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
FAIL gl.drawArrays(gl.TRIANGLES, 0, 0) expected: INVALID_OPERATION. Was NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.

Verify that *LENGTH are undefined
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.
PASS undefined is undefined.

Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.BROWSER_DEFAULT_WEBGL
PASS gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL) is gl.NONE
PASS getError was expected value: NO_ERROR : set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error

Verify that drawingBufferWidth and drawingBufferHeights are implemented
PASS gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0 is true
PASS successfullyParsed is true

TEST COMPLETE

Vagner
9641-52301
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