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J-B Vincent
,
Ivan Popelyshev
3
May 17
iPadOS 16.4.1 freeze on loading
Thank you for your answer, I was able to find a workaround by reducing the scene memory as well as
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iPadOS 16.4.1 freeze on loading
Thank you for your answer, I was able to find a workaround by reducing the scene memory as well as
May 17
Ivan Popelyshev
, …
Mark Callow
11
Apr 27
Multidraw BVBI - when? Help to test it on your device.
Tried again, with power supply. In the same place, same settings, regular drawcall count is about 200
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Multidraw BVBI - when? Help to test it on your device.
Tried again, with power supply. In the same place, same settings, regular drawcall count is about 200
Apr 27
Oleksandr Popov
,
Ken Russell
3
Apr 26
Chrome rendering issue on MBP 2019 w/ OpenGL ANGLE backend
Hello Ken, Thank you for looking into it! Not sure if I will find time to create a minimal
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Chrome rendering issue on MBP 2019 w/ OpenGL ANGLE backend
Hello Ken, Thank you for looking into it! Not sure if I will find time to create a minimal
Apr 26
Ivan Popelyshev
,
Ken Russell
16
Apr 24
Big buffer modification leads to framedrop.
All good Ivan. Glad that we're making progress on this issue. On Thu, Apr 20, 2023 at 5:18 AM
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Big buffer modification leads to framedrop.
All good Ivan. Glad that we're making progress on this issue. On Thu, Apr 20, 2023 at 5:18 AM
Apr 24
Ivan Popelyshev
, …
Nick Cooper
14
Apr 19
WebGL2 vs WebGPU support
Thanks for the summary, it matches exactly our experience (is what I was mentioning above) Nick. On
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WebGL2 vs WebGPU support
Thanks for the summary, it matches exactly our experience (is what I was mentioning above) Nick. On
Apr 19
Oleksandr Popov
,
Ken Russell
3
Apr 19
WebGL PLS not supported
Hello Ken, Thank you for explaining this! Best regards, Oleksandr On Tuesday, April 18, 2023 at 2:40:
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WebGL PLS not supported
Hello Ken, Thank you for explaining this! Best regards, Oleksandr On Tuesday, April 18, 2023 at 2:40:
Apr 19
Leonid Petrunya
, …
Richard Davey
4
Apr 14
Wrong formula
Report it to them then? This isn't the place for it. On Fri, 14 Apr 2023 at 17:44, Leonid
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Wrong formula
Report it to them then? This isn't the place for it. On Fri, 14 Apr 2023 at 17:44, Leonid
Apr 14
Oleksandr Popov
, …
Ken Russell
5
Apr 10
Voxel Airplanes WebGL demo
Very nice work Oleksandr! Excited to see your import path from MagicaVoxel - have seen lots of nice-
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Voxel Airplanes WebGL demo
Very nice work Oleksandr! Excited to see your import path from MagicaVoxel - have seen lots of nice-
Apr 10
Leonid Petrunya
, …
Ivan Popelyshev
6
Apr 8
New WebGL library
> Impossible to do AA on spheres. Just shader it. > It's really a clone lines-98. Add all
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New WebGL library
> Impossible to do AA on spheres. Just shader it. > It's really a clone lines-98. Add all
Apr 8
Andrea Bovo
Mar 30
FFT Spectrum visualizer - ThreeJS + MeydaJS
Hello everyone! I have created with ThreeJS, RxJS and MeydaJS a FFT visualizer using the webcam
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FFT Spectrum visualizer - ThreeJS + MeydaJS
Hello everyone! I have created with ThreeJS, RxJS and MeydaJS a FFT visualizer using the webcam
Mar 30
Ahmed Khalil
, …
Leonid Petrunya
3
Mar 27
Building Figma like app
"Silver Rain" better than PixiJS. But nobody knows about it. And you don't tell anyone
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Building Figma like app
"Silver Rain" better than PixiJS. But nobody knows about it. And you don't tell anyone
Mar 27
Daniel Lewis
, …
Ivan Popelyshev
5
Mar 14
Compositor behaviour with premultipliedAlpha
Oh, we reported it years ago. Last time I checked this, it had "wont fix" status. https://
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Compositor behaviour with premultipliedAlpha
Oh, we reported it years ago. Last time I checked this, it had "wont fix" status. https://
Mar 14
Lisie Aartsen
, …
Ken Russell
4
Mar 10
WebGL+WebGPU Meetup at GDC in San Francisco
Correction: March 22 is a Wednesday! On Fri, Mar 10, 2023 at 9:32 AM Lisie Aartsen <lisie.aartsen@
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WebGL+WebGPU Meetup at GDC in San Francisco
Correction: March 22 is a Wednesday! On Fri, Mar 10, 2023 at 9:32 AM Lisie Aartsen <lisie.aartsen@
Mar 10
Ken Russell
Feb 24
Call for participation: WebGL+WebGPU Meetup @ GDC March 22
Dear WebGL developers, For the first time in over three years, Khronos will host an in-person WebGL+
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Call for participation: WebGL+WebGPU Meetup @ GDC March 22
Dear WebGL developers, For the first time in over three years, Khronos will host an in-person WebGL+
Feb 24
Philip Taylor
,
Kimmo Kinnunen
2
Feb 22
Understanding 'GPU Process: DOM Rendering' and 'GPU Process: WebGL' on Safari
Hello Philip, Yes, these flags are now on for Safari for iOS 16.0 and onwards. They're part of
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Understanding 'GPU Process: DOM Rendering' and 'GPU Process: WebGL' on Safari
Hello Philip, Yes, these flags are now on for Safari for iOS 16.0 and onwards. They're part of
Feb 22
Lisie Aartsen
, …
Ken Russell
3
Feb 2
Fwd: WebGL + WebGPU Meetup: Latest Working Group Updates, Three.js WebGPU adoption, and Google Earth on the Web
Great writeup Omar! Thanks for putting it together and sharing it! -Ken On Thu, Feb 2, 2023 at 1:15
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Fwd: WebGL + WebGPU Meetup: Latest Working Group Updates, Three.js WebGPU adoption, and Google Earth on the Web
Great writeup Omar! Thanks for putting it together and sharing it! -Ken On Thu, Feb 2, 2023 at 1:15
Feb 2
Andrew Varga
, …
Ivan Popelyshev
9
12/8/22
UNPACK_PREMULTIPLY_ALPHA_WEBGL
I guess what I didn't take into consideration is that the fragment shader runs only once for a
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UNPACK_PREMULTIPLY_ALPHA_WEBGL
I guess what I didn't take into consideration is that the fragment shader runs only once for a
12/8/22
Philip Taylor
, …
Nick Cooper
13
12/3/22
Which GPU is WebGL using?
Shall check it out. But one reason we would want electron is to start the process with the force high
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Which GPU is WebGL using?
Shall check it out. But one reason we would want electron is to start the process with the force high
12/3/22
Ivan Popelyshev
, …
Pawel Misiurski
8
12/2/22
WebGL_multi_draw beware of incosistency!
Thanks for your help, as always the best is to benchmark. Glmatrix is very good too On Fri, Dec 2,
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WebGL_multi_draw beware of incosistency!
Thanks for your help, as always the best is to benchmark. Glmatrix is very good too On Fri, Dec 2,
12/2/22
yo_sup
11/18/22
Google Maps JavaScript API - WebGL 3D Map: to display the Flight in 3D
Hi, I'm trying to develop a map with a 3D flying airplane in an Angular project. The map is
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Google Maps JavaScript API - WebGL 3D Map: to display the Flight in 3D
Hi, I'm trying to develop a map with a 3D flying airplane in an Angular project. The map is
11/18/22
Bob Blaine
,
Ken Russell
2
11/9/22
Mac 'graphics driver reset' causing 'Aw Snap' response
Hi Bob, Since this sounds like it's in Chrome from the mention of "Aw, snap", if you
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Mac 'graphics driver reset' causing 'Aw Snap' response
Hi Bob, Since this sounds like it's in Chrome from the mention of "Aw, snap", if you
11/9/22
Bob Blaine
,
Ken Russell
6
11/2/22
WebGL posted Upside Down from OffscreenCanvas
Thanks for filing it Bob. Have triaged it, have a CL up for review fixing assertion failures with
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WebGL posted Upside Down from OffscreenCanvas
Thanks for filing it Bob. Have triaged it, have a CL up for review fixing assertion failures with
11/2/22
Oleksandr Popov
, …
demidov...@gmail.com
5
11/1/22
Floating Islands WebGL demo
it's nice, but why it's not in webxr :) Evgeny On Saturday, October 29, 2022 at 7:46:10 PM
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Floating Islands WebGL demo
it's nice, but why it's not in webxr :) Evgeny On Saturday, October 29, 2022 at 7:46:10 PM
11/1/22
Richard Davey
, …
Ken Russell
3
10/25/22
This simple glsl function kills Safari + WebGL via Metal dead
In order for browser implementers to make progress on this, a small and self-contained test case
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This simple glsl function kills Safari + WebGL via Metal dead
In order for browser implementers to make progress on this, a small and self-contained test case
10/25/22
Kari Lavikka
, …
Ken Russell
6
10/13/22
Performance problem on Safari, Chrome with ANGLE/Metal
Hi Ken, Thanks for the tip about flat shading! Removing all flat qualifiers from shaders resolved the
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Performance problem on Safari, Chrome with ANGLE/Metal
Hi Ken, Thanks for the tip about flat shading! Removing all flat qualifiers from shaders resolved the
10/13/22
Andrew Varga
, …
Joe Eagar
8
10/12/22
SVG drawing, fill-rule
Hi Joe, thank you and sorry for not catching your reply sooner, I'm only getting back to this
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SVG drawing, fill-rule
Hi Joe, thank you and sorry for not catching your reply sooner, I'm only getting back to this
10/12/22
Lisie Aartsen
9/29/22
Join our next WebGL+WebGPU virtual meetup!
Join our next WebGL + WebGPU Meetup, hosted by the Khronos Group Tuesday October 4, 2022 at 9:00 PDT
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Join our next WebGL+WebGPU virtual meetup!
Join our next WebGL + WebGPU Meetup, hosted by the Khronos Group Tuesday October 4, 2022 at 9:00 PDT
9/29/22
Lakshmi Narayan ka
9/23/22
How can we read coordinates(x,y,z) on Babylon.js screen by Mouse click on 3D view
Hi all, I want suggestions regards finding position of object and how to read coordinates (x,y,z) of
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How can we read coordinates(x,y,z) on Babylon.js screen by Mouse click on 3D view
Hi all, I want suggestions regards finding position of object and how to read coordinates (x,y,z) of
9/23/22
Lindsay Kay
,
Ken Russell
2
9/6/22
xeokit 3.2 release
Belated congratulations on your latest release Lindsay! Great to see the incorporation of Basis
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xeokit 3.2 release
Belated congratulations on your latest release Lindsay! Great to see the incorporation of Basis
9/6/22
Tarek Sherif
,
Ken Russell
2
9/6/22
space-shooter.c: A cross-platform, top-down 2D space shooter in C with an WebAssembly/WebGL back end
Nice work Tarek! Thanks for sharing in such detail how you created it - it's fascinating that a
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space-shooter.c: A cross-platform, top-down 2D space shooter in C with an WebAssembly/WebGL back end
Nice work Tarek! Thanks for sharing in such detail how you created it - it's fascinating that a
9/6/22