I have one (usually I write short
comments :)
http://www.ibiblio.org/e-notes/Splines/Intro.htm
I wrote
"Tensor product Bezier patches with m×n control points are used
(ususally 3×3). x, y, z coordinates and r, g, b colors are set for
every control point by hand. Next regular sm×sn rectangular mesh
is generated. Flowers are constructed from these patches by
rotations and translations."
"branch" is constructed "by hand" of leaves, flowers and stem by
rotations and translations
"branch3" is constructed of 3 "branch"s and stem by rotations and
translations
"branch_big" is constructed of 3 "branch3"s and stem by rotations
and translations
and so on to get bigger and bigger tree (I've finished rather
arbitrarily :)
then use WebGL instancing to get garden (forest)...
May be I'd like to populate procedural terrains
http://www.ibiblio.org/e-notes/Splines/terra/subdivision2d.htm
but it is not easy and fast
Can you point me what do you like more clear?
and don't you like to make more worlds or flowers?
Evgeny
3/18/2015 4:13 PM, Catalin