Roy,
This is a really nice tool. I especially like that we can test
individual texture reads, function calls, etc. - not just the output
color. People are going to find that so useful!
Currently to unit test GLSL functions, I render a single point to a
1x1 viewport, and make the color white if the function returns what I
expected; otherwise the color is black. Looks like your tool takes
this a few steps farther under the hood. At this point, I probably
have at least 100 of these tests. I'll port them to GLSLUnit in the
next week or two, and let you know my experience.
Regards,
Patrick
--
http://www.seas.upenn.edu/~pcozzi/