Yes, Like I mentioned it runs reasonably fast on OSX and Linux. We'll need to figure out why it's slow on windows.
I think we have noted before that glReadPixels in ANGLE on D3D is
slow. Presumably there is a glReadPixels happening during the
ctx.drawImage call.
Regards
-Mark
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I think we have noted before that glReadPixels in ANGLE on D3D is slow. Presumably there is a glReadPixels happening during the ctx.drawImage call.On 13/04/26 8:51, Gregg Tavares wrote:
Yes, Like I mentioned it runs reasonably fast on OSX and Linux. We'll need to figure out why it's slow on windows.