Thanks for the comments on the demos.
Here we see a full iterative CCD IK solver, with a layer of pistons, and another IK solver, all running in JavaScript, with PoTree running in the background displaying the scanned building.
The target is driven by a keyframe animation track (that you can edit live), and each time the target moves, the DAG is dirtied, and subsequently cleaned during rendering.
Its not the sexiest engine, but damn its powerful...
Yes, I have been following the progress of webgl2 on Safari closely for quite a few months.
As exciting as it would be to get webgl2 in Safari, we may get webgpu support around the same time given that it is also currently behind a flag. (or am I missing something?).
We are expecting to push out a port for webgpu as soon as it is production ready and enabled by default.