Issue 1493086: WebGL multi-draw performance regression in Chrome on OsX

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Philip Taylor

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Oct 16, 2023, 12:56:25 PM10/16/23
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Hi all, I am posting here to let you know that I have logged an issue for a performance problem we have been experiencing. 


I wish I knew in which version of chrome this issue appeared. If you have been using multi-draw and have had or not had performance issues in Chrome on OsX, please let me know.

Thanks

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Philip TAYLOR
CTO, Zea Inc.
Montréal, Québec

Ivan Popelyshev

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Oct 17, 2023, 3:25:23 AM10/17/23
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Probably 117 with METAL renderer? You can switch it off in chrome://flags, worked for https://tesera.io perfectly.. ANGLE 50FPS to  METAL 15FPS

понедельник, 16 октября 2023 г. в 19:56:25 UTC+3, philip...@zea.live:

Philip Taylor

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Oct 18, 2023, 5:09:22 PM10/18/23
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Thanks ivan, that helps a lot. We are now asking users to switch ANGLE to use the Metal back end as it is so much faster in some cases. 
We have machines going from 2fps up to 60fps in Chrome. 

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Philip TAYLOR
CTO, Zea Inc.
Montréal, Québec
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