As I known, compute shaders isn’t supported by WebGL 2.0 currently.
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28.04.2016 14:46, Kenneth Russell:
Incorporating compute shaders into WebGL is the working group's top priority after shipping WebGL 2.0.any release dates?
WebGL 2 is quite good for me (more than 3 months :)
WebGL 2.0 / OpenGL ES 3.0 introduce transform feedback, which while it is a limited form of compute, makes it much more comprehensible to implement algorithms like particle physics. It's no longer necessary to keep the system's state in a floating-point texture. The computation can be expressed clearly. See https://github.com/toji/webgl2-particles-2 for a little example.yes, TF is more clear, but was a little slow in ANGLE with DX11 drivers
https://groups.google.com/forum/#!topic/webgl-dev-list/xLuV4eXG23Q
it was faster with --use-angle=gl (with ANGLE's OpenGL driver)
Evgeny