WebGL2: writing into 3D textures in Firefox Dev?

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Evgeny Demidov

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Jan 11, 2016, 3:32:13 AM1/11/16
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In Firefox Dev 2D Monte-Carlo simulations (with writing into 2D
textures) work fine at
https://www.ibiblio.org/e-notes/Perc/contents.htm
but I get
Error: WebGL: framebufferTextureLayer: attachment:: invalid enum value
COLOR_ATTACHMENT0
Error: WebGL: drawArrays: Incomplete framebuffer: Status 0x8cd7.
for 3D simulations (with writing into 3D textures) e.g.
https://www.ibiblio.org/e-notes/webgl/2/barkley3D2.html
is it implemented in Firefox Dev (45.0a2 (2016-01-10)) ? (scripts work
in Chrome Canary)

Evgeny

Catalin

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Jan 11, 2016, 5:51:43 PM1/11/16
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Very good work , I like it all.
Not all of this working into the Chrome , see: Experimental WebGL_2 based 3D applications work only in Chrome Canary yet!



Evgeny

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Kenneth Russell

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Jan 12, 2016, 12:46:59 AM1/12/16
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On Mon, Jan 11, 2016 at 2:51 PM, Catalin <catal...@gmail.com> wrote:
Very good work , I like it all.
Not all of this working into the Chrome , see: Experimental WebGL_2 based 3D applications work only in Chrome Canary yet!

A command-line argument is needed to run Chrome's WebGL 2.0 prototype:
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