Hello.
Is it just me or getError() is way too slow in the Chrome 142 on Android?
My test app checks for gl errors literally on each draw call. Previously this was not a big deal but a few weeks ago I've noticed that the app with ~100 simple draw calls was not able to reach even 30 fps on my phone.
Debugged it for a couple of hours to find that the cause was not in large geometries or uncompressed textures or shaders but the slow check for GL errors. Without it demo runs at solid 120 fps.
Has this been changed in the recent Chrome versions?
Best regards,
Oleksandr