Hello,
I am trying to improve performance of my webgl lib/app using the chrome developer tools timeline.
The attached screen shot of the timeline shows frame times of about 16-18ms and some of about 32-34ms
To me the prolonged frame times of about 32ms seem to indicate dropped frames.
On the other hand the rAF callback seems to be called about every 17ms (otherwise my app complains
and degrades to simpler shaders and a smaller canvas).
So my first question is:
Is this measurement and its interpreation correct, is there indeed a problem with dropped frames ?
If the answer is true, then the question is why. To me the timeline shows some GPU activity, but there
seems plenty of room. The rAF call back seems not shown most of the time, because it is too fast.
Also I don´t see anything else, that might cause the dropped frames.
using browser Version 68.0.3417.0 (Offizieller Build) canary (64-Bit) on a 4k display with 60 Hz
Thank you very much,
Helmut