On Fri, Apr 3, 2015 at 11:27 AM, Jeff Dash <
jda...@gmail.com> wrote:
> It's probably not implemented in the prototype yet.
>
> On Fri, Apr 3, 2015 at 1:47 AM, Evgeny Demidov <
dem...@ipm.sci-nnov.ru>
> wrote:
>>
>> I get WebGL: INVALID_ENUM: texImage2D: invalid texture format for
>>
http://www.ibiblio.org/e-notes/webgl/2/flat_wave2i300.htm
>>
>> pix = new Int16Array(4*n*n);
>> ...
>> gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16I, n, n, 0, gl.RGBA_INTEGER,
>> gl.SHORT, pix);
>>
>> what's wrong?
>>
>> Evgeny
>>
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