Hi all,
In some recent tests I did with rendering to an OffscreenCanvas in WebGL, I found I was limited to a maximum of 4 WebGL contexts, compared to the 16 I can get from a standard HTML Canvas on the same machine/browsers (2021 Macbook Pro, M1 Max, Chrome 131 and Safari 18).
I was just wondering if there's a technical reason for this and whether there's any documentation about it.
Thanks,
Tarek Sherif
Staff Engineer, DataViz Maps
Datadog