I just wanted to post this WebGL demo, featuring a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses some other cool techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Just in case you want to check it out: http://delight-engine.com/camera/client/
This DoS'ed Firefox 22 on Windows XP. I didn't even get the usual
script-has-been-running-too-long message. Eventually the click on
the tab's X button make it through but for 2 or 3 minutes I
couldn't do anything it FF and even the system was sluggish.
Not a good advertisement for WebGL I'm afraid.
Regards
-Mark
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Seeing that his email address contains 'chromium', maybe Firefox wasn't tested properly.
I'll definitely have a look when I get home and let you know if I have the same issue.
Xav
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