WebGL Benchmark

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Martin Breuer

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Jan 30, 2011, 4:43:34 PM1/30/11
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Hi,

I created a simple webgl benchmark with a reference implementation in
java. I have done that for my bachelor thesis.
I would be happy if you could run the test on your pc/browser
combination and submit the result at the end.

It can be found here: http://martin.cyor.eu/benchmark

Robert Steckroth

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Jan 30, 2011, 7:17:29 PM1/30/11
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Novel idea Sir. My experiences proved a random crash. Also, I was unable to
submit the data upon test finish by this Java error. --> "Java applet not initialized"
Here is my environment error output-->
"Error: Unable to fetch applet instance id from Java side.
document not found!"

Looks good though, attempted a low and medium style. Let us know if I
am to be considered demis or this is Beta hiccups, haha, or if you need
any other info from me.


Ohh ya, latest Firefox build as of the time stamp here of.
--
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"Finding the exit without looking"

Gabriel

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Jan 30, 2011, 7:45:33 PM1/30/11
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Hi,

I'm also doing my thesis and I'm also doing a performance test.

What are you using for the binding between Java and OpenGL? JOGL?

Good job ;)

On Jan 30, 6:43 pm, Martin Breuer <mbwarrenfa...@googlemail.com>
wrote:

Giles Thomas

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Jan 31, 2011, 7:08:59 PM1/31/11
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Sounds cool; unfortunately it crashed my graphics card on Chromium nightly, needed a reboot...
--
Giles Thomas
gi...@giles.net
http://www.gilesthomas.com/
http://projectdirigible.com/
http://learningwebgl.com/

Martin Breuer

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Feb 1, 2011, 4:36:34 AM2/1/11
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Yeah i have only tested it with Safari, Firefox4 and Chrome 9.

On Feb 1, 1:08 am, Giles Thomas <giles.tho...@gmail.com> wrote:
> Sounds cool; unfortunately it crashed my graphics card on Chromium nightly,
> needed a reboot...
>

Giles Thomas

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Feb 1, 2011, 2:03:25 PM2/1/11
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Probably a good idea to get it working with Chrome 10 too, a lot of people are using that for WebGL (I think it's still the officially recommended way to go if you're developing WebGL).

Joker B

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Feb 1, 2011, 2:05:42 PM2/1/11
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Thanks for the benchmark!

It certainly verifies that Javascripting/CPU limitations are the
bottleneck for complex scenes (at least for relatively-modern GPUs --
mine is already a couple of years old, and held pretty stead on frame
rate under Java but was *killed* under "pure" webgl)

Is the source available?
thx

On Jan 30, 1:43 pm, Martin Breuer <mbwarrenfa...@googlemail.com>
wrote:
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