Thanks for the benchmark!
It certainly verifies that Javascripting/CPU limitations are the
bottleneck for complex scenes (at least for relatively-modern GPUs --
mine is already a couple of years old, and held pretty stead on frame
rate under Java but was *killed* under "pure" webgl)
Is the source available?
thx
On Jan 30, 1:43 pm, Martin Breuer <
mbwarrenfa...@googlemail.com>
wrote: