And to this day, I am the only company to make a playable first person
deathmatch game at a constant 30 fps.
That demo is cool, but pitifully slow. Webgl games are incredible hard
to make and cannot utilize bloated front-ends and ports.
While three.js is very nice for awesome logos and displays, it will
never produce a FPS game. They require
ground up development with efficiency as a priority (like chrome :). I
hope the demo wasn't to expensive to make.
P.S. Ubuntu and Chrome --> Java Zero day is 365 days away for us! Cheers!
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Bust0ut, Surgemcgee: Systems Engineer ---
surgemcgee.com
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