WebGL Beginner's Guide

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Diego Cantor

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Jul 4, 2012, 12:51:18 PM7/4/12
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Hello,

I just wanted to share with you the official release of the WebGL Beginner's guide book by PACKT publishing.

I would like to thank to all the people who were involved in this project, starting with Brandon Jones, my coauthor. 

And the excellent technical reviewing team:

The source code has been made publicly available. You can find more information about the book here:

http://voxelent.com/resources/webgl-beginners-guide/

I wrote some code to display the source code using prettify.js but it works nicely only on Firefox due to a bug in prettify.js. So if you are using Chrome or Safari and see the source code in one line instead of being nicely formatted: I apologize for this. I will try to fix this in the future at some point. Other than that, if you have any comments or questions please do not hesitate to contact me.

Cheers,

Diego

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Diego Cantor

Robert Steckroth

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Sep 1, 2012, 1:11:19 PM9/1/12
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And to this day, I am the only company to make a playable first person
deathmatch game at a constant 30 fps.
That demo is cool, but pitifully slow. Webgl games are incredible hard
to make and cannot utilize bloated front-ends and ports.
While three.js is very nice for awesome logos and displays, it will
never produce a FPS game. They require
ground up development with efficiency as a priority (like chrome :). I
hope the demo wasn't to expensive to make.

P.S. Ubuntu and Chrome --> Java Zero day is 365 days away for us! Cheers!
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