WebGPU Multi-draw-indirect feature flag

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Philip Taylor

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Nov 18, 2025, 2:18:42 PM (6 days ago) Nov 18
to webgl-d...@googlegroups.com, Gabriel Beaudin
Hi, we are working on an experimental renderer that leverages multi-draw indirect.

Is there a timeline to move the WebGPU 'multi-draw-indirect' feature from behind the 'Unsafe WebGPU Support' flag in Chrome?  

Is there something inherently unsafe about this feature that would prevent it becoming standardized?

Thanks
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Philip Taylor

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Ken Russell

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Nov 21, 2025, 10:27:47 AM (3 days ago) Nov 21
to webgl-d...@googlegroups.com, Gabriel Beaudin
Hi Philip,

I'd encourage you to ask on the WebGPU Matrix chatroom: https://matrix.to/#/#WebGPU:matrix.org . The WebGPU implementers and experts hang out there and can better give you the latest updates.

Best,

-Ken



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Philip Taylor

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Nov 21, 2025, 2:57:28 PM (3 days ago) Nov 21
to webgl-d...@googlegroups.com, Gabriel Beaudin
Thanks Ken. I was wondering if this mailing list was still active. 
Gabriel has already posted a question to the Matrix board. 
Thanks for getting back to us

On Fri, Nov 21, 2025 at 10:27 AM Ken Russell <k...@chromium.org> wrote:
Hi Philip,

I'd encourage you to ask on the WebGPU Matrix chatroom: https://matrix.to/#/#WebGPU:matrix.org . The WebGPU implementers and experts hang out there and can better give you the latest updates.

Best,

-Ken



On Tue, Nov 18, 2025 at 11:18 AM 'Philip Taylor' via WebGL Dev List <webgl-d...@googlegroups.com> wrote:
Hi, we are working on an experimental renderer that leverages multi-draw indirect.

Is there a timeline to move the WebGPU 'multi-draw-indirect' feature from behind the 'Unsafe WebGPU Support' flag in Chrome?  

Is there something inherently unsafe about this feature that would prevent it becoming standardized?

Thanks
--


Company logo

Philip Taylor

President

W: zeaengine.com

LinkedIn  

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