--
You received this message because you are subscribed to the Google Groups "WebGL Dev List" group.
To unsubscribe from this group and stop receiving emails from it, send an email to webgl-dev-list+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
To unsubscribe from this group and stop receiving emails from it, send an email to webgl-dev-lis...@googlegroups.com.
Thank You. I browsed a bit and got to know the method to enable native OpenGL rendering using the option '--use -gl=desktop' and I believe native OpenGL is faster than ANGLE.
They are largely comparable. Quality of compositing implementation is the most likely performance difference, since not all combinations of backends are fully optimized.
I do not recommend chasing performance this way. The best performance will generally be the default configuration.
--
You received this message because you are subscribed to the Google Groups "WebGL Dev List" group.
To unsubscribe from this group and stop receiving emails from it, send an email to webgl-dev-list+unsubscribe@googlegroups.com.
On Jan 11, 2017, at 1:07, 'Jean d'Arc' via WebGL Dev List <webgl-d...@googlegroups.com> wrote:'--use -gl=desktop' no longer works with versions of Chrome (55+) instead use '--use-angle=gl' to enable native OpenGL instead of ANGLE.