Mgsv Phantom Pain Ps5

0 views
Skip to first unread message

Sourn Sanneh

unread,
Aug 5, 2024, 12:37:32 PM8/5/24
to wealthnepade
MetalGear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン, Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.[5][6]

Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.


On March 16, 1975, shortly after the events of Ground Zeroes, Venom Snake fell into a coma. When he eventually awoke almost nine years later, on February 26, 1984, a nurse noticed him having woken up and quickly alerted a doctor who informed Venom Snake about his medical condition and later told the latter that he had to leave as he was being looked for by enemy forces.


Venom Snake met a mysterious patient going by the name Ishmael who claimed to be an acquaintance of his and attempted to help him to his feet. Ishmael injected Venom Snake with Digoxin to give him some ability to regain his motor functions. During his nine year coma most of his muscles atrophied, and "Big Boss" was forced to slowly crawl. As they approached the elevator they encountered a child wearing a gas mask. The child immediately levitated and passed through the ceiling as the elevator exploded, violently throwing them to the floor. A disoriented Venom Snake witnessed a ghost-like figure out of the fire. He quickly retreated with Ishmael in another direction, attempting to escape the hospital as a military chopper was searching the area around the building. Venom Snake and Ishmael managed to commandeer an ambulance but end up crashing it shortly thereafter. As Venom Snake crawled from the crashed ambulance, through its broken front window, he was once again confronted by the gas mask wearing child who summoned a huge flame in the shape of a humpback whale which engulfed an attack chopper which was advancing toward them. Venom Snake somehow managed to escape and was eventually picked up and rescued by Ocelot. The two then escape on horseback while being pursued by a fiery apparition of a demon riding a unicorn.


Sometime after their escape, Ocelot and Venom Snake traveled to Afghanistan. On March 24, they rode into a Soviet-controlled area of Northern Kabul on horseback in order to find an outpost where Miller had supposedly been held captive for ten days. Ocelot believed that Miller only had about three days left to live so he tasked Venom Snake with infiltrating the area and rescuing him so that they could have a chance at exacting revenge on those responsible for putting Venom Snake in a coma. After Ocelot provided Venom Snake with his mission briefing, the two parted ways and Venom Snake went to rescue Miller with Ocelot lending him support from Mother Base via radio. Venom Snake managed to find Miller, whose right arm and left leg had been amputated during his captivity, and took him back to Mother Base.


Kojima set out to depict the damage present in all returning soldiers in The Phantom Pain. Physical injuries such as the loss of limbs, and emotional wounds created through the loss of comrades and loved ones will all be part of this theme of pain. Kojima said that having his characters lose limbs is one way to depict the pain they carry.[9]


While the game has moved to an open world setting, it is not one massive, continuous world, but rather, a set of large, open areas set in different places.[9] The overall size of the game has been described as being "200 times bigger than Ground Zeroes." The areas have bases and fortresses, forests, paths, and areas with very few enemies. While previous titles have always had the player constantly within the enemy's territory, The Phantom Pain allows them to choose when to enter enemy controlled areas. It also allows them to leave at any time.[9] The game's story structure has been compared to a TV series. Small missions are completed individually, and all tie together to present the overall story. While past games have been set in stone, it is now up to the player to go to, and complete each mission, allowing them to "carry the game" themselves.[10]


New methods of travel are present, including vehicles and horses. Enemy vehicles can be stolen and used as transportation, and a means to escape hostile areas. Crashing a vehicle in enemy territory will immediately alert nearby sentries.[9] When riding a horse, the player can hide by leaning over one side.[9] The game also features dynamic weather that effects the entire game world and a realistic passage of time that can be manipulated with an e-cigar Snake has in his inventory called the Phantom Cigar.[11]


As with Metal Gear Solid 4, the game features a third-person aiming view with the option of switching to first-person. Low-caliber weapons feature a bullet drop mechanic which causes projectiles to fall over longer distances. Distance notches have been added to the targeting reticule, allowing players to better judge their shots when outside optimal firing range. Weapons are now selected through the d-pad. Quickly pressing the buttons will quick select weapons, while holding them down will open a larger selection, with the weapon's class being tied to a specific direction.[9] Unlike previous titles, weapons can now be stolen from enemies and used freely, as can any weapon found in the field.[9][12]


The CQC in Metal Gear Solid V is more realistic than it was in Peace Walker. It was described as being "manga like" in Peace Walker in order to appeal to a younger audience.[12] A button prompt will appear when approaching an enemy, that will allow Snake to take them into a chokehold and drag them out of sight from other guards. Three icons appear, allowing the player to interrogate, knock out, or kill the guard. Interrogation causes Snake to pull his knife, which can result in the soldier giving information such as ammo and secret passage locations which are then marked on the map. Enemy ammunition is automatically acquired when taking hold of enemy soldiers. When behind low cover, enemies can be pulled into a chokehold. When near a group of enemies, CQC takedowns can be chained together like in Peace Walker. Enemy weapons are automatically taken when grabbed from the front, and can instantly be used against them.[9]


Binoculars can be used to mark enemies, a feature which allows the player to track enemy movements on the map and see them through walls. The Binoculars have a 3X variable zoom that lets Snake mark targets at long distances. The feature is active by default, but can be turned off by the player.[9]


The enemy AI has been described as advanced and "unpredictable", and their paths cover wider areas.[13][9] Enemy soldiers will guard areas, drive supply trucks, change shifts with other soldiers and will sleep from time to time depending on the time of day.


A returning element from Peace Walker is a base building mechanic, which once again allows the player to build up the base's staff through.[9] While the Fulton Recovery System is absent in Ground Zeroes, it has returned in The Phantom Pain. It can be used by activating the character the player wishes to extract. The Recovery system has a chance percentage on how successful the recovery will be depending on where the player is and what is going on in the scenario that percentage will go up and down. For example; if the player tries to recover someone indoors the percentage will read 0% and if activated the Fulton Recovery Balloon will pop on the ceiling and the extraction will fail. However, if the player takes the character outside they will have more success.


The base system has been expanded on and allows the player to walk around and take part in activities such as joining their men at the shooting range, joining in CQC with soldiers to increase Snake and his allies rank, interacting with soldiers and main characters and even participating in base defense when Mother Base is attacked.The player can improve security by adding guards, anti-aircraft guns, and Cypher UAVs. Players have the option to return to the base between missions by using a helicopter. Weapons, vehicles, and personnel procured in the field will also appear at Mother Base once the player returns. Online functionality has also been added to the base, allowing players to visit and walk around each others bases.[9]


Another element of previous games makes a new and improved return. The iconic cardboard box is a usable item in game that can be crafted from Mother Base's R&D unit. The box itself can be used as mobile cover just as in previous games, but now the player can use it to their advantage with two new functions. A pop-up function that lets the player spring out of the box to take on enemies stealthily and a discard function that is used when a guard spots the player. Snake can then slide out of the box and into cover while the guard investigates.


The use of an on screen mini-map has been removed, and replaced with the new iDroid device. The game continues when the iDroid is used, meaning enemies continue patrolling and searching for the player. While the iDroid's map usually takes up the screen when activated, it can instead be used in conjunction with Android and iOS mobile devices. The map can constantly be run on these devices, and waypoints can be set without interrupting the game. Support from Mother Base like supply drops, artillery, and airborne extraction will also be available to the player from this device. The second screen functionality can also be used to listen to audio files and check mission information.[9] The game's tablet and smartphone integration will allow users to create their own missions.[14]

3a8082e126
Reply all
Reply to author
Forward
0 new messages