Welcometo Assassin's Creed Rogue, the seventh installment in the Assassin's Creed franchise. The game takes place in the mid 1700's in New York and the northern Atlantic ocean, between the events of Assassin's Creed IV: Black Flag and Assassin's Creed III. In Rogue, you'll be playing as Shay Patrick Cormac, a man who betrays the Assassin Brotherhood to join the Templars. The gameplay of Rogue is identical to Black Flag in just about every way. There are two new additions to your weapon arsenal: the air dart rifle and the grenade launcher. The air dart rifle is used to silently shoot sleep or berserk darts at enemies from a decent distance, and is a serious game-changer in the series. The naval combat and missions return, as well as the vast amount of collectibles that is a staple of the AC series. Overall, the achievements are pretty straightforward and simple, with a couple exceptions that may take some effort. Still, it's a simple and enjoyable game, so sit back and enjoy!
When you start playing the game, there is a lot of stuff to do. To manage your time most efficiently, there are a few things that need to be done in parallel: main story missions, side missions, fleet missions, and collectibles. Now you could just do them in series, one after the other, but then it will take a long time to finish this game and get all the achievements. First, I'll break down all of the collectibles and similar things that exist in the game, so you know which ones you need to do for achievements, which ones you need to do for Abstergo Challenges (to unlock cheats required for four achievements), and which ones you're welcome to ignore entirely if you have no desire to do more than what's required for achievements.
The most important thing to do in parallel with everything else are the Naval Campaign missions, the missions you send your fleet on. These initially only take ten or so minutes, but the later ones take an hour or more. There are five segments of missions, and each segment is unlocked upon completing a sequence of the main story. To use your time as efficiently as possible, here is the process I recommend for playing through the game to minimize time required for you to unlock all the achievements:
2. Explore new areas, gather collectibles, loot supply camps and outposts, capture settlements, etc. Each time a Naval Campaign mission is completed while doing the above, go back to your ship and start the next one. Do this until you finish a segment and need to progress in the main story to unlock more fleet missions.
4. Repeat step 2, capturing forts and gang HQs as well. Renovate buildings and upgrade your ship as you gain collectibles, making sure to start the next Naval Campaign mission as soon as the previous one is done.
5. When you run out of Naval Campaign missions, finish the main memory sequence you're on. Repeat this until you're done with the game and you should finish enough fleet missions for the achievement by the time you finish the story missions, you should have great progress on your collectibles and exploration and your ship should be fully upgraded or close to it. At this point it's just mopping up whatever achievements are left to do.
As you play, assuming you follow a path similar to the one described above, make sure you loot every supply camp, outpost and settlement you come across, as they will give you resources that will add up over time. Also be sure to collect Prosperity at every location you go to, since they increase resource and money rewards from every source.
To make sure you always have plenty of money, renovate all buildings that you find as soon as you find them. With renovations at 100%, you'll be making over 30,000 pounds per deposit in the bank. I finished the game after all upgrades and all cosmetic pieces for my ship and I still had around 700,000 pounds, so money is in no short supply.
To farm resources, there are many ways to obtain them: supply camps, settlements, outposts, ships at sea, etc. You'll find though, that metal is the scarcest resource and you always need more for your next upgrade. Once you start to get upgraded, there's no point in wasting your time farming any of the abovementioned places for resources/metal until you've unlocked the "What's yours is mine" achievement for looting 20 convoys. If you don't work on that achievement first, you, like most people, will end up farming convoys after you finish all the other achievements, and you'll end up maxing out your metal cargo in doing so, with all of it going to waste. So if at any point you need more metal for upgrades, see the "What's yours is mine" achievement description for a great way to farm convoys. To put convoys in perspective, the smallest convoy I found was carrying 200 metal, and the largest I found was carrying 400 metal. Doing this will ensure you have plenty of resources for all of your ship upgrades. Most convoys are a frigate and two schooners or a brig and two gunboats, so you shouldn't need much in the way of upgrades to loot them.
No matter how you tackle it, Rogue is going to require quite a bit of your time to obtain all achievements. This is mainly a result of all of the exploring you have to do and collectibles you need to find, but if you manage your time appropriately it shouldn't be too bad. Overall the game is pretty easy and straightforward. The story is pretty short and doesn't offer too much in the way of overall plot development, but you do have a nice little bridge between ACIII and ACIV. So sit back and enjoy a relatively stress-free experience, and earn achievements while you're at it!
The glitched memories are story related but are separate from the main story and provide a flash forward. They are interspersed throughout the main story and are much shorter than the main missions. There are three of them total:
This requires you to complete every main mission and every optional objective within each mission. The memories required for 100% are Sequences 1-6 plus the glitched memory sequence (referred to as "Incomplete Memories" in-game) which also has optional objectives in some missions.
I highly recommend doing each optional objective during your first playthrough, as some story missions are long, and you'll have to replay through the entire mission to get one you missed. As with ACIV: Black Flag, the optional objectives can be obtained across multiple playthroughs of the same mission. So if there are two optional objectives you're having a hard time completing together, you can do one, then replay the mission later and do the second. Compared to previous AC games though, the optional objectives in this game are much easier.
- Kill all British guards - in the first area, assassinate from bushes and whistle to attract enemies. You'll have to do a double assassination on the pair. On the ship, climb up the rear right side first and pull the enemy overboard. Then climb up and assassinate each enemy from behind in the order they are on the ship so none sees you
- Remain undetected during Hope's lesson - there are two men patrolling the area that you have to work in, but there is plenty of high grass to hide in. Just wait til their backs are turned before doing each task
- Do not lose more than 50% health during boarding - this only applies after you've incapacitated the ship and are tasked with killing crew members. Just use counter kill on each enemy that attacks you and chain your kills to nearby enemies and it should be easy
- Kill Washington while blended - he'll go to a few different groups of people, but the easiest spot to get him is right in the center. Run to the center cluster and blend in with a group. You'll have to wait for him to make his rounds and come to you, but then you can easily assassinate him
- Destroy three gunboats with the puckle gun - there are four gunboats total, so you have little room for failure. You need to make sure you don't accidentally destroy them with your round shot. Shoot them with your round shot, then use to auto-aim at their weak spots and do decent damage.
- Do not get detected - this one is a little tougher as there are a lot of enemies in the area. Make good use of your various darts to clear the area out a bit if you're unsure where to proceed to. Berserk darts are your best friend
- Do not swim - there is only one part this pertains to during your escape, and that's crossing the creek. When you get to the bridge, there are a lot of guards on the end. Just climb up the left side onto the roof of the bridge and run and jump off the end and you're clear
- Do not take any damage - you've got two things to watch out for: incoming mortar fire from ships and then all of the patrolling assassins. You are allowed to kill any assassins and nor be hurt by them, so avoid interacting with them completely. I found it easiest to just rush through at full sprint to the end. No enemies could keep up with me as long as I kept changing elevation as soon as possible.
- Do not get stunned by smoke - you'll have to avoid smoke bombs from the guy you're pursuing twice: once immediately when you start (run around the right side of it) and once on the first rooftop you climb to (run around the left side of it on the nearby rooftop). Once you tackle him you're done.
- Do not get shot - you'll need to approach the gang HQ on rooftops to avoid the gang leader shooting you, which he will do immediately if he detects you. Use Eagle Vision and your compass to locate him below you, then air assassinate him before he can detect you
- Blow up three barrels with firecrackers - there are a few barrels around the hanging site. Easiest way is to get into the area, run around the left side to the big building behind the gallows, climb to the top and kill the sniper on top. Now no one will see you up here. From the rooftop, shoot three barrels to make them explode, then shoot the rope to save Gist
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