Game Mechanics Spreadsheet

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JP

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Feb 24, 2010, 2:19:10 PM2/24/10
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This is the thread where we discuss the game mechanics spreadsheet.
As we've discussed, the game is going to be based on the Fluxx card
game. The wikipedia page is here
http://en.wikipedia.org/wiki/Fluxx
A wiki of the game system can be found here
http://rabbits.continuation.org/wiki/Main_Page
and the specific games can be jumped into from this link
http://rabbits.continuation.org/wiki/Line_of_Products
and lastly with the links you can see a full card listing of the
latest version of the basic Fluxx here
http://rabbits.continuation.org/wiki/Fluxx_4.x_Deck_Card_List

Ok, so everyone should be able to view the spreadsheet, but I'm only
allowing the game mechanics to have writing permissions. I'd
appreciate it if everyone put their ideas and discussions here, though
the mechanics will have write permissions to the spreadsheet to get
official ideas written down. At the end of the day the mechanics need
to reach a consensus and will make the final decisions of how the
cards play out. I hope everyone understands this is to avoid too many
chefs in the kitchen, but everyone will have their say here. This
isn't an ownership thing, it's a control the chaos thing :)

You can all check out the links above, and many more, including some
fun youtube tutorials, so I'm not going to detail the mechanics here,
but - the gist is that you are trying to get and play a combination of
cards that satisfy the conditions on one of the goal cards. That's it
in a nutshell. I think typically it's only the Keeper cards that you
play to satisfy the Goal cards. The Actions are typically reserved to
muck around with people's hands, cards played, cards drawn and
discarded, etc. The New Rules cards change the basic rules of the
game, such that draw 1 and play 1 can become draw 3 and play three, or
limit the number of Keepers you can have, or how many you must play
each turn, etc.

For reference, the standard Fluxx v.4 set has 94 cards:
19 Keepers
29 Goals
22 Actions
24 New Rules

I have purposefully NOT included Creeper cards here, as I think we
should have a basic foundation for the game first, and then fold in,
re-imagine or create Creeper cards to fit the mechanics we set in
place.

Count St.Pierre

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Feb 24, 2010, 9:13:21 PM2/24/10
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Proposed changes so far:

Hijack: Action: steal a keeper played by another player/one card from
their hand
Troll: Goal, must have the Judge, Spam and HWSNBN keepers.
therefore: Judge, HWSNBN and Spam are Keepers for the Troll Goal


I need to go do some homework, but three observations so far -

* the hardest cards to to come up with seem to be New Rule, and the
easiest Keeper. We need to balance so we don't have an overabundance
of Keepers.
* Goals are mostly about what Keepers you have, but can be something
else too.
* We may have to discard some of the proposed cards as redundant (I'm
looking at cheese/pie/meat/tofu/avocado: that's a lot of food cards).

Count St.Pierre

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Feb 24, 2010, 9:20:31 PM2/24/10
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Also:
A "Role Playing" Goal needing Fatmouse, the Amii, The Secret Rulers?
I feel those could be good action or new rules cards though

Secret Rulers are in play, chaos ensues: new rule, every turn players
must exchange a random card with the player to their right.
Fatmouse is a greedy bastard: new rule, pick 3.
the Amii rule the board: new rule, everybody must pay tribute and play
an extra card per turn

something like that

Ender Scott

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Feb 24, 2010, 11:50:00 PM2/24/10
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Being a n00b to Fluxx, that RabbitWiki explains absolutely nothing if I don't have a deck in my hands. Don't worry I'll figure it out. :p

- Furi

Ender Scott

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Feb 24, 2010, 11:57:00 PM2/24/10
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^^ Hey! I can reply to the Group from Gmail! It's a lot more functional too!

This is the page that non-Fluxxers like me need to go to to understand the game basics.

- Furi

Melanie

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Feb 25, 2010, 5:32:30 AM2/25/10
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Added my comments in green.
I think Martin, Fred, Floffy kett and possibly Lurker and Newb could
be collectibles for one goal.

Count St.Pierre

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Feb 25, 2010, 7:59:46 AM2/25/10
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Also also: keepers should be useable for more than one goal if
possible. For example, Meat could be for both WEVA and Poll goals, or
somesuch.

JP

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Feb 25, 2010, 11:46:12 AM2/25/10
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Keepers should ABSOLUTELY be used for more than one goal. Recall the
card ratios, there were only 19 Keepers and 29 Goals in the Fluxx deck
I referenced, so the Keepers need to be mixed and matched for various
Goals. I was merely pointing out some of the more obvious, or more
esoteric, combinations :)

JP

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Feb 26, 2010, 9:44:27 AM2/26/10
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This is great, guys, keep the ideas coming.

I'm adding a sheet called Card Groupings that I think will help
generate more ideas and keep us moving forward towards the final
rules. I've got some work I need to get done today, but I'm hoping to
steal some time throughout the day to get that page organized. I'll
let you know. In the mean time, keep the ideas coming on the Card
Ideas sheet.

JP

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Feb 26, 2010, 9:49:08 AM2/26/10
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Also, Art & Design is not my area, but Babs should start that thread
and get that discussion started (if it hasn't started elsewhere
already). We don't necessarily need to finalize the card mechanics
before art ideas get started, especially for the basic layout and
design of the New Rules cards, for example. We don't need to
wholesale reinvent the wheel with some of the very basic cards, but we
shouldn't just lift the design lock and stock, we should have a simple
WE flavor to them. Anyhoo, just occurred to me to throw this out
there. Carry on.

Furious

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Mar 1, 2010, 12:49:00 AM3/1/10
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So a basic card layout, (I can't swipe anything since I still haven't
seen a Fluxx card), working logos and symbols for the types of cards,
things like that.

Are we going to stick with the card type names such as Keeper, Goal,
and the like?

JP

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Mar 1, 2010, 1:14:46 PM3/1/10
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Here's a link to a picture of the basic cards
http://www.pixelpark.co.nz/card_games/fluxx.htm

And yes, we'll stick with Action, Keeper, Goal and New Rule, no need
to confuse that part of it. Unless someone comes up with a compelling
reason and finds very WE specific words for all four categories (but I
won't be thinking about it).

JP

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Mar 4, 2010, 1:55:52 PM3/4/10
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Work has been hell lately, gang. Sorry. I haven't forgotten about
this, it's just taken a backseat this week.

Need to add (if it's not already there) Mind Bleach to work in some
way with a TMI card. Naked Bonfire Dancing needs to be a goal (or
better, an action!).

On Mar 1, 12:14 pm, JP <jed...@gmail.com> wrote:
> Here's a link to a picture of the basic cardshttp://www.pixelpark.co.nz/card_games/fluxx.htm

Melanie

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Mar 4, 2010, 3:17:43 PM3/4/10
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Me neither, I'm swamped, right now. Let me get back to this this weekend.

2010/3/4 JP <jed...@gmail.com>:

Count St.Pierre

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Mar 5, 2010, 8:26:58 PM3/5/10
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yep... I have to do 3 whole chapters (it's been one a week so far) AND
do my final AT THE SAME TIME, so I'm not going to be much use in the
next week or two...

Furious

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Mar 21, 2010, 8:12:34 AM3/21/10
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I'm back from the dead. Nearly three weeks of friggin' bronchitis!

Still not used to the 'normal' sickness outbreaks in Minnesnowta.
grrr...

Furious

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Mar 21, 2010, 8:15:35 AM3/21/10
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Something else, are we duplicating any of the cards or will each one
be unique?

JP

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Mar 22, 2010, 9:01:16 AM3/22/10
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As I understand it, each card is unique. We also don't have a whole
bunch of what I think of as non-character cards, meaning the new rules
cards such as Draw 2, Play 3, Draw 3, etc. I should have some time
this week to add them to the spreadsheet.
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