52 regular playing cards + 20 (or so) action cards, to be increased if
we wish
The regular playing cards will not be cards of Boardies (so no
"Furious Card") though allusions to Llamas etc. are welcome.
In an "ideas for cards" thread we will also collect the ideas we come
up with or that have been posted on the board (like a "toilet card")
This thread is for deciding how the game is to be played and what
needs to be in it.
What I like about going this route:
1) The game variation is limitless, meaning that depending on how the
cards are played, you'll have a different game experience every time.
2) The types of cards - keepers, goals, actions, rules - could mesh
very well with a WE theme.
3) The cards are easily extensible, and different themed boosters can
be created at any time, and in any number of cards (e.g., a 5-card
robot pack).
4) Something like this should allow for infinite creativity and can
encompass many aspects of the Board.
Comments?
Been talking to JP about a possible course of action:
The intuitive angle to start planning would be with the Keeper Cards.
We round up all the tropes and WE stuff that screams to be in a card.
We are doing this anyway in the "ideas for cards" thread.
Then we begin to categorise them.
A lot of them will be good for keeper cards, but some will lend
themselves more to single action cards or goal cards.
the RED BALLOON card would need a THREAD (double meaning :p) and not
fare so well against a POKE
MODHAMMER beats TROLL, TROLL beats MEAT (heh), MEAT defies any LOGICAL
DISCUSSION, and the LOGICAL DISCUSSION can dissuade the MODHAMMER
CHEESE + CIGARETTES = LIBRARIAN ALIEN. i don't understand it either
but it does.
no one wants the LILY card. Ever.
AVOCADOS + CHEESE make a disturbing type of GUACAMOLE, and can terrify
other players into non-action
CHEESE + LLAMA = God. Yes it's that simple.
What was that character with the UPS hat that punk 'hated'?
two things we need to start looking at-
a. we've had a bunch of really great card ideas so far. If we're
keeping close to the Fluxx model, they need to start being classified
in what category they belong (New rule, Action, Keeper, etc.)
b. we need to make sure cards can be played in a variety of ways, so
players don't get stuck with useless cards that can only be played in
conjunction with one specific other card. For example, if all the
Zombie Queen card does is control the zombie horde, and the horde was
played 5 turns before you get the Queen, you're stuck with it. There
could be exceptions if they make sense as part of the game, obviously,
but it shouldn't be more than a couple of cards.
(we need more contributors, damnit)