You can't have too many differnt fonts styles in a project (even if
they're in the same family like bold, condensed, italicized etc) or
the item become impossible to read. PLUS, the font needs to be small
enough to fit all the information yet still be legible, even on
colored backgrounds.
Serfied fonts will be too mess y for the small fonts...
Hrm... I have a feeling I'll be firing up photoshop tonight...
Photoshop isn't the perfect page layout program - that goes to Quark
and InDesign - but most printshops should be able to read the PSD
format. Unless there's a demand to see the .psd versions of files, I'm
converting them (for display purposes here) to .jpg with minimal
compression. Files are at 300dpi, so things will appear larger than on
a 72dpi screen
.
As you can see in example 1, there's not too much difference in
Photoshop's font enhancements when the font is at 10pts (or smaller),
yet there is an improvement over the raw font.
Next I'll compare complex font enhancement that we're familiar with.
Oh, there's like 2 or 3 names for every popular font. I'm using the
fonts and names that shipped with Photoshop CS2.
Note that the tiniest changes even in a vaniila font like Arial
changes the personality of the text.
Basic font guidelines. Very small text, are san serif (no feet like
Arial) while mid-size text such as book type can be serif (footed like
Century Schoolbook or Times New Roman). Large text sizes can be either
or, depending on the effect you want.
More or less we may need to use a san serif font to place large
amounts of texts on a playing card. Serifed fonts can be easier to
read, especially on colored backgrounds, but they need to be larger.
Usually a 6pt font is about as small as you can go without driving the
reader crazy.
My psd card template downloaded so I'll play with it next.
A 72dpi 19"x28" playing card image will most likely look awful when
converted to a 300dpi 63 mm × 88 mm ( 2½" × 3½" - B8 size). Photos may
be more forgiving but drawn art will take a hit. Think of trying to
read a world map the size of a playing card and you get what I'm
talking about.
Let's see if I can salvage the template...
The template has all the corner numbers and denominations (which we
may not use, but at least we'll know where to put our own data). The
template corners are square, but that's no biggie.
Let me goof around with fonts on a card...
(font card.jpg)
But at least I got a screen capture off before it crashed. If you
minimize the pic so the card is visually a B8 size on your screen, you
can judge the legibility of some of simple fonts.
This big things to note here is the readability of the fonts and the
fact that textures and colors - like that blue and white field- will
reduce that readability.
http://www.plaincards.com/Store/shopdisplayproducts.asp?id=59&cat=Blank+Tarot+and+Flash+Cards
1) The larger the (scale of the) card, the more difficult it will be
to hold multiple cards in your hand, unless you have taloned
basketball-palmers like I do.
2) While a good card print shop should be able to print any dimension
card we wish, the only two 'standard' game card sizes are B8 and the
slightly thinner bridge size. Deviation from the norm will require us
to make sure our chosen printer can accomodate us, preferably without
any extra cost.
I can adjust the template to any card size, that's not an issue, but
the size needs to be decided before we get too deep into card art and
text.
Yes. And some sort of protective varnish/gloss to coat the cards would
be a good idea.
(textncolor.jpg)
Basic testing of fonts on color and texture. *shrugs*
Files that I'm posting (at least the really unecessary ones) will be
deleted when storage space gets tight.
VERY rough draft of an ambigram of something we know
IF this is an idea that we like for some sort of logo, I'll work on it
more, but doing this made my head hurt. :p
A true ambigram and not just a mirror image like the first one. Needs
a lil' work on the 'ld' in the middle, but now I can emulate any style
that I want (maybe having to *shudder* hand draw it).
It's sloppy because I'm drawing with a mouse *shrugs*, but other than
that, could we use it?
like the joker on a pack of cards!
or balloons and words!
2010/2/15 Smaug <smaug...@gmail.com>:
2010/2/15 Melanie <babylon...@gmail.com>:
The two styles that come to mind for this ambigram are either a
curlicue calligraphy, or (even better if the game's theme is
leatherbound books) a style slightly more decorative than The
Nightmare Before Christmas font (#90 on http://www.typenow.net/themed.htm).
Without a graphics tablet, I'll have to quickly re-learn the Photoshop
pen tool or draw it by hand.
Looking much better, but I'm not completely happy with the middle yet.
(webigram4a.jpg)
Slowly working out the problem area... then I need to tilt and align
everything...
HAH! I'm onto something! Needs more polish and balancing, but HAH!
hah
On Feb 17, 12:12 am, Furious <enscott1...@gmail.com> wrote:
JP I've changed your account authorization from Default Allow to
Override Allow. Even with this, it seems the Group won't immediately
show your post unless you go up a level (like to Discussions or Home)
and then back in. If there's still problems, PM me on the Board.
I think the adjusted spacing and extra pen swoosh helps things. Not
sure what to do about the apostrophe yet, but it sort of fits... hmf.
> > (webigram6.jpg)
>
This Group has a lot less functionality than I expected. I'm fairly
certain that hotlinks don't work, so go over to the Files option on
the right side of the Group Page and see them there.
$550/share stock value for this? O.o
(webigram8.jpg)
And this is the last polishing of the WE ambigram until we find a
place for it. I still see glitches but it's time to step away from it
for a while.