水月
unread,May 20, 2008, 4:48:13 AM5/20/08Sign in to reply to author
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to 水月的地下城
刚看到消息,说是已经出了beta10。
Beta patch specific fixes made since Beta 9
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Significant improvements to the new horse scripting systems.
A lot of new tileset fixes.
Fixed an issue in the toolset, where erasing a tile that contained a
door would cause the left mouse button state to get locked to the down
state.
Moved Caravan loading screen tgas out of the patch bif and put them in
override. Fixes issue with the desert caravan loading screens showing
up at inappropriate times.
Moved NVidia dds texture fixes out of the patch bif and into
xp2_tex_tpa.erf, so that the fixed textures actually get used by the
game.
Moved fixed iit_midmisc_029.tga out of the patch bif and into
override.
Tridents and Magic staves are now considered melee weapons by the
scripting command GetMeleeWeapon() (x2_i0_spells).
Added references to additional Trogolodyte appearances in appearance.
2da.
Fixed a few portraits that were classified under the incorrect gender/
race (portraits.2da). Fixed incorrect row numbering in the following
2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA,
CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA,
CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
Updated Horse heights and personal space values in the Appearance.2da.
Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were
highly annoying as looping sounds.
Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
Fixed bad fxpa_mist.tga texture that was causing some toolset
instability when using the "Castle Exterior, Rural" tileset.