Thank you so much for taking the time to play the game for two days and write such detailed feedback. I truly appreciate the time and effort you put into it.
I'm really happy to hear that you enjoyed the pixel art and the UI/UX design. 😊 There are still many things I'm working on, such as adding a character collection system, a Mystery Dungeon mode, and further UI/UX improvements. Your kind words have honestly given me a lot more confidence to keep developing the game.
Your suggestions for improvement were incredibly helpful as well. The UI issue you mentioned is actually something a few of my friends pointed out too, so it seems it really isn't obvious for first-time players. 😄 That's one of the reasons I'm currently developing a companion app for Android phones. I felt that the smartwatch screen is simply too small for things like character management and tutorials. That said, even for players who don't use the companion app, I completely agree that the game should do a better job of drawing attention to those UI elements, just as you suggested.
The PvP system was inspired by Tamagotchi games. However, as you mentioned, if there aren't enough active players, it's difficult for that feature to shine. Of course, I hope the game grows enough to make PvP worthwhile, but if it doesn't, I'll definitely have to rethink that system.
I'll also investigate and fix the issues you reported, including the step counter not registering properly, the PvP location permission error, and the readability of item text.
I completely agree with your thoughts on progression as well. Getting Legendary equipment too early makes future loot much less exciting, which is a serious problem for an idle RPG. I really like your idea of limiting item rarities by area, and I'll definitely keep it in mind as I continue improving the game's long-term progression.
Your alchemy system suggestion was fantastic—I honestly had never even considered something like that! 😂 Adding crafting materials, recipes, and temporary buff potions would give players a meaningful reason to care about loot beyond just equipment, making the game much more engaging. I can't promise it will be implemented exactly as you described, but I absolutely love the direction of the idea.
Thank you again for your thoughtful feedback and for giving my game a chance. It has been incredibly valuable. When the game officially launches, I'd be happy to send you a promotional code as a small thank-you for your support.
Thanks again, and I hope you'll enjoy seeing how the game continues to evolve!