Demos are typically released to help consumers get a feel of the game before deciding whether to buy the full version.,
A normal person would not expect it to save anything. They want your money, how else do you think the developers make these games ?
As demos go, i think its excellent and a definite improvement over the first. it amazes me how many consumers find nothing but negatives no matter what they are given.
If you want to save your progress, or dont want to watch the intro over and over, stop being a tightarse and buy the game when it is released.
I was a level 15 and was in the middle of getting into an online race. Suddenly my demo crashed back to the XBox home screen. I start it up again and my demo has now reset from the very beginning again.
Hi bodmer
I am happy to have you.
I want to make on RC SCALE HELI
I did a lot of web search.
Then I found your post
I'm with UNO and ST7735 TFT
Successful upload of demo file.
It's so cool
My videos Test - YouTube
Is there any ST-7789 library?
I want to apply it to ST7768 IPS TFT.
And I do not know how to work with the Gyro MP-6050.
Please let me know if there is a solution.
Good afternoon
after updating the library TFT_ILI9341, the compilation error has been removed and it already compiles, so I was able to upload it to the Arduino, but I don't see anything, just a blank screen, without any drawing
On a barren desert world, Bonnie Star ekes out a living as a carnival sideshow act. She spends most of her days staring at the bottom of a bottle of booze as though it might have something to say. That is, until a man dies in her arms. A man from whom she hears a story about a way to bring free water to a desperate land.
With adventure gameplay focused more on choices than pixel hunting or moon logic puzzles. Enjoy talking with characters, figuring out what you want to do next, and dealing with problems without ever needing to be afraid of 'screwing up' your progress. Not that your choices don't have consequences...
Dead Horizon is a story focused adventure game with rail shooter action elements. We have dubbed it a 'puzzle shooter' because we think we're clever. It combines classic point and click gameplay with rail shooter elements, strong characters, and a deep well thought out setting in which water is more valuable than blood.
The world of Dead Horizon is not one of infinite frontiers. It is a setting of pain and bones bleached white by a world that wants nothing more than to consume what few people are left on its surface. Yet, those people still live their lives, have their own stories, dreams, and aspirations. A dying world doesn't mean that people don't live.
Dead Horizon is a game with one foot firmly in the past: adventure games, the 90s, pixel art and some older design philosophies. However, it is also a game with one foot firmly in the future: interaction, immersion, cinematic storytelling, and reactive dialogues. By taking the style and lessons of the past and combining them with both modern game design elements and a love of storytelling, we've tried to create something beautiful.
Dead Horizon is a labor of love. A love of storytelling, of pixel art, of westerns, of so many things. A love of gamers and games. Of the people who have come before and everyone that will come after.
Awesome game! I found myself completely immersed and had completely forgot that I had a review to write afterwards! Great story, lovely pixel art, and some intriguing characters. The only thing I could think of to critique was the lack of settings (like for SFX, a font for people who have trouble reading 8-bit fonts, windowed, etc.). But this game is definitely a 5/5 for me, I will await for the full release!
This game's so cool but I softlocked myself so many times by buying ammo from the general store and had to watch a Let's Play youtuber playthrough to find out that I wasn't supposed to do that. A save feature would be appreciated... The pixel art is nice though, looking forward to the full game!
hi! i absolutely loved this demo, and am excited to see whatever comes of it. despite it being rather short (because it's a demo, duh), i've found a lot of enjoyment playing through it and believe fully that in the short time spent, bonnie starr shows a lot of character through the lines you can choose to say, or the dialogue when you look at something.
im truly excited for what happens with this, bonnie starr absolutely rules as a name. ^-^
i'm trying to play Dead Horizon Demo, but i can't access the inventory. i'm playing on a 16:10 screen, and the game is forced fullscreen, and the inventory trigger seems to be to the left of my physical screen.
First of, Absolutely loved the demo and am looking forward to the full game.
Below are some bugs/issues I ran into, wasn't sure were else to report it as I couldn't find a bug report, and just some personal thoughts.
Also, note that I have the Steam demo installed, not the one from Itch, don't know if they are different.
Bugs/issues:
1. The guy who is shot by the train who tells you about the bible and the map tells you to go to room 201 to find the bible. However the ladder in the alleyway supposedly leads to room 203 according to the text, and you can find the bible right after taking the ladder. Seems to me the ladder should lead to room 201, not 203
2. I ran into an issue where restarting a scene multiple times sometimes lead to just a black screen, which forced me to start over from the beginning. because even when relaunching the game and selecting continue it would still just show the same black screen.
(I haven't been able to find a reliable way to reproduce this, but I recall it happening in the scene where you talk to the wanted guy who got shot. I know it happened somewhere else as well but don't recall the scene)
3. If you go to the final fight without enough bullets, e.g. only with the bullets from the shop, then you soft-lock the game and have to start over as there is no way to get out of the fight (at least that I could find) and even if you die, then continuing just puts you right back in the fight with the same number of bullets.
1. This might be slightly more personal preference, but having the entire bottom of the screen pull out your gun is a bit annoying and I have already triggered the lady in the shop multiple times because I on instinct click the text box at the bottom to skip to the full text, and then I accidentally pull out the gun. Also in the "tutorial" with Winston he does tell you that you have to click on the gun specifically. So would be nice if the area to pull out the gun is only to the left where the gun is.
3. I'm assuming this is gonna be a final feature, but a save system would be great, both to prevent soft-locks, but also just to mess around with different scenarios. I beat the game by going up the fire escape, but I also wanted to see what happened if I entered the saloon, a save would have been nice for that so I didn't have to repeat all the same choices again.
Great! Loved the original Dead Horizon and this even more so! It was the first game I played on itch actually, I remember spending more time than I was supposed to playing it during DAT class in high school lol.
the death screen on the roguelike Dead Horizon is "No one will ever know what happened to the Town of Prospect" and we play as the only survivor, and the dying man Bonnie talks to tell us about Everyone on Prospect and them finding the source of "The Winding Way"
Playing it all makes me appreciate Dead Horizon story even more, both previous prequel was indeed a game to a much larger game (Origin and 7DRL) and how it builts up to current Dead Horizon was fascinating.
I don't know how to make things that aren't passion projects, so yes? But it isn't like Dead Horizon is some grand vision. I just like making things and I like the things I make to be good. I try to say things, and that's kind of pretentious of me, but I like things that try to say things. I try to say those things the best way I can and when making a game that means the language of the game. So, I try and make the game as best I can. However, sometimes that doesn't work out and I've made a lot of things I don't think are very good. I keep making things. I try to make the things I make better. But i don't even always know what better is. So, I just keep making stuff.
I don't think the rogue like came out all that well. The man who developed it, is amazing. I think if we revisited it and spent some time and effort on it we could make something really good. However he's mostly focused on his own thing. One of the most amazing games ever. So, if you have any love for that rogue like? Please, you should try: _Infinity/
It's really very good but for some reason it managed to survive the great rouge like boom with almost no attention. He just keeps making it better and better every few months as well. It's really amazing.
I also want to apologize the demo isn't a lot better since you last played it. My current contract ending and trying to find more work hasn't left me with a ton of time to address the stuff. I have a bunch of bug issues all lined up and things I need to do to make sure the project keeps moving forward. It's just been hard.
Anyone that actually reads this far into this, thank you. A lot of people have played and loved this thing I made and have given it a lot of attention even though I haven't really done the best job trying to sell it.