Do you not even see the periodic "IT'S TAX DAY" popups? Or do you see them, but receive $0?
- Dan
I never get the pop ups and last tax continually says 0. I do tend to get it if there is a bot in the game at a higher difficulty though
So...I think the likely explanation is that somehow that stored value got set to something in the future. Like, for
example, it feels the last time it paid taxes was in "2012" and so now it's not going to pay taxes again until 3 minutes
after THAT.
I'll add something that checks the validity of the 'lastPaid' timestamp and puts it to something reasonable if it seems
outrageous.
Thanks for the report!
- Dan
On 10/1/2010 12:10 PM, Jeff Chappell wrote:
> I never get the pop ups and last tax continually says 0. I do tend to get it if there is a bot in the game at a higher
> difficulty though
>
Ok I played a couple more games today and I've figured out the key to getting the taxes is to use an empty game slot. Maybe its not clearing old data on starting a new game? Love the game though I haven't put it down since I downloaded it
- Dan
On 10/1/2010 7:00 PM, Jeff Chappell wrote:
> Ok I played a couple more games today and I've figured out the key to getting the taxes is to use an empty game slot.
> Maybe its not clearing old data on starting a new game? Love the game though I haven't put it down since I downloaded it
>
> On Oct 1, 2010 4:08 PM, "Dan Samuel" <d...@synthetic-reality.com <mailto:d...@synthetic-reality.com>> wrote:
> > Looking at the code, it seems pretty straight forward... but it determines the next tax period based on the previous
> > one, and the time it last paid taxes is stored as part of the state of the galaxy when you stop playing.
> >
> > So...I think the likely explanation is that somehow that stored value got set to something in the future. Like, for
> > example, it feels the last time it paid taxes was in "2012" and so now it's not going to pay taxes again until 3 minutes
> > after THAT.
> >
> > I'll add something that checks the validity of the 'lastPaid' timestamp and puts it to something reasonable if it seems
> > outrageous.
> >
> > Thanks for the report!
> >
> > - Dan
> >
> > On 10/1/2010 12:10 PM, Jeff Chappell wrote:
> >> I never get the pop ups and last tax continually says 0. I do tend to get it if there is a bot in the game at a higher
> >> difficulty though
> >>
> >> On Oct 1, 2010 2:38 PM, "Dan Samuel" <d...@synthetic-reality.com <mailto:d...@synthetic-reality.com>
I didn't notice this before because I didn't use to allow you to play again without shutting the game down first. I
think I probably have a handful of errors due to this.
Thanks again,
- Dan
On 10/1/2010 7:00 PM, Jeff Chappell wrote:
> Ok I played a couple more games today and I've figured out the key to getting the taxes is to use an empty game slot.
> Maybe its not clearing old data on starting a new game? Love the game though I haven't put it down since I downloaded it
>
> On Oct 1, 2010 4:08 PM, "Dan Samuel" <d...@synthetic-reality.com <mailto:d...@synthetic-reality.com>> wrote:
> > Looking at the code, it seems pretty straight forward... but it determines the next tax period based on the previous
> > one, and the time it last paid taxes is stored as part of the state of the galaxy when you stop playing.
> >
> > So...I think the likely explanation is that somehow that stored value got set to something in the future. Like, for
> > example, it feels the last time it paid taxes was in "2012" and so now it's not going to pay taxes again until 3 minutes
> > after THAT.
> >
> > I'll add something that checks the validity of the 'lastPaid' timestamp and puts it to something reasonable if it seems
> > outrageous.
> >
> > Thanks for the report!
> >
> > - Dan
> >
> > On 10/1/2010 12:10 PM, Jeff Chappell wrote:
> >> I never get the pop ups and last tax continually says 0. I do tend to get it if there is a bot in the game at a higher
> >> difficulty though
> >>
> >> On Oct 1, 2010 2:38 PM, "Dan Samuel" <d...@synthetic-reality.com <mailto:d...@synthetic-reality.com>