Hi Jesse,
This is a confusing topic!
There are two separate concepts here
1. physical handedness
2. defocus handedness
Physical handedness is what you’re probably used to thinking about, does the tomogram/the particles exactly match the reality of the sample we put in the microscope or is it a mirror image?
Defocus handedness is a little tricky. In Warp we end up with two defocus estimates
- a per movie, spatially resolved (2x2) estimate from frame series processing
- a per tilt, not spatially resolved estimate from tilt series processing
When reconstructing a particle at a specific position in the tomogram we take the per-tilt defocus estimate and apply an offset based on where that particle is along the projection direction. If the particle is above the center, we shift the defocus a bit one way, if it’s below we shift the defocus the other way.
Exactly which direction we apply this offset in is the defocus handedness. You can determine whether the defocus handedness is correct by looking at an image with a known tilt angle and in plane rotation and checking that the defocus changes across that image in the way you expect, this is what the defocus handedness check is doing.
As per the docs, warp has a different internal convention about what tilt angles mean, so angles should end up inverted relative to imod internally. I agree the way this is presented in the GUI can be confusing. I believe aretomo follows imod conventions.
You will get a better tilt series CTF estimate if the defocus handedness is correct as the model it fits takes into account how the ctf should change across images in the tilt series.
You could end up in a situation where some tilt series have correct defocus handedness and others are incorrect if your in plane rotation angles are inconsistent when importing tilt series. It’s more likely not the case though.
Defocus handedness only depends on physical handedness in warp because physical handedness is often changed by inverting tilt angles. This results in a flip in the XY plane. If you had flipped along YZ instead you would have a physical handedness change but no defocus handedness change
Hope this helps,
Alister
Sent from mobile - apologies for brevity
hi all,