Apocalyptic Classes

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Owen K.C. Stephens

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Jul 26, 2013, 3:40:19 PM7/26/13
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Characters in Warlords of the Apocalypse are built much as Pathfinder characters are, with its own list of races and classes, and an additional element “character paradigms,” (which can be selected by characters of any race/class combination).

We’ve teased races a bit already, and will give a view on paradigms next week. But for this week, here’s a quick rundown of the classes we expect to be using and what kinds of roles they are good at.

 

Daredevil

A daredevil is a risk-taker, who leaps into the jaws of death… and survives. The daredevil is good with tasks that require physical agility, and with beating bad odds. Daredevils are ruin raiders, bloodsport athletes, and explorers into lands others call “cursed.” Or “radioactive.”

 

Enforcer

The enforcer is a trained, professional dealer of pain and death. The enforcer is good at keeping his calm while consistently putting the hurt on his foes. Enforcers are the guards at bunkers, bartertown bounty hunters, and the soldiers most likely to carve an empire out of the ruins to become true warlords of the apocalypse.

 

Investigator

The investigator is a thinker, who can accomplish more with forethought than with fists. The investigator is good at knowing things, figuring things out, and mastering complex technoliges and professions. Investigators are the apocalyptic alchemists who make fuel from potatoes and pig waste, archivists of lost lore, and determined seekers for the truth behind any mystery.

 

Luminary

The luminary is a leader, advisor, and master of interpersonal skills. The luminary is good at figuring out what people want, getting along with folks, and manipulating emotions and desires. Luminaries are traveling entertainers, smiling town tyrants, cycle-viking leaders, and public speakers who know how to keep a group going when all hope seems lost.

 

Sensitive

The sensitive is someone alert to all the subtle changes in their environment, and the people around them. The sensitive is good at noticing things other people miss, and using gut instincts to make the right call even when there’s no real way to know what that is. Sensitives are keen-eyed creepers into ancient vaults, quiet science-seers that decide what relics are too dangerous to bring into a village, and uncompromising road marshals sniffing out the guilty.

 

Tough

The tough is someone who just gets more dangerous the harder they get hit. The tough is good at taking damage, shrugging off conditions that incapacitate others, and winning even if they break their own arm to do it. Toughs are rampaging rioters, cyber-sword swinging barbarians of the wastelands, and unstoppable juggernauts of science gong horribly wrong.

Jeffrywith1e

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Jul 26, 2013, 5:50:10 PM7/26/13
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These are the Classes from Anachronistic Adventurers.


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Owen K.C. Stephens

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Jul 26, 2013, 6:04:18 PM7/26/13
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Yes they are!

There are going to be tweaks, to make them pitch-perfect for WotA, and additions, to make them work with the mutation/cybernetics/old tech augmentation systems. And the character paradigm system is going to differ somewhat from the archetypes we originally went with (and obviously focus on apocalyptic options).

I've mentioned several times I expected those classes to be the basis for WotC classes -- I;ve just gottent o the point where I am sure of it.
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Owen K.C. Stephens
Lead Developer
Super Genius Games

Jeffrywith1e

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Jul 26, 2013, 6:18:22 PM7/26/13
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I love the Anachronistic Adventurers so I think this is cool. So Paradigm replaces Archetypes? Could some appropriate Archetypes still work?

Owen K.C. Stephens

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Jul 26, 2013, 6:21:57 PM7/26/13
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Some archetypes will be making the transition with modifications. Those that don't should seamlessly slot into the WotA classes if you decide you want to add them.

nut...@sbcglobal.net

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Jul 26, 2013, 11:39:12 PM7/26/13
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The classes are fine but the names just really don't fit the setting.

On 7/26/2013 2:40 PM, Owen K.C. Stephens wrote:

�

Characters in Warlords of the Apocalypse are built much as Pathfinder characters are, with its own list of races and classes, and an additional element �character paradigms,� (which can be selected by characters of any race/class combination).

We�ve teased races a bit already, and will give a view on paradigms next week. But for this week, here�s a quick rundown of the classes we expect to be using and what kinds of roles they are good at.

�

Daredevil

A daredevil is a risk-taker, who leaps into the jaws of death� and survives. The daredevil is good with tasks that require physical agility, and with beating bad odds. Daredevils are ruin raiders, bloodsport athletes, and explorers into lands others call �cursed.� Or �radioactive.�

�

Enforcer

The enforcer is a trained, professional dealer of pain and death. The enforcer is good at keeping his calm while consistently putting the hurt on his foes. Enforcers are the guards at bunkers, bartertown bounty hunters, and the soldiers most likely to carve an empire out of the ruins to become true warlords of the apocalypse.

�

Investigator

The investigator is a thinker, who can accomplish more with forethought than with fists. The investigator is good at knowing things, figuring things out, and mastering complex technoliges and professions. Investigators are the apocalyptic alchemists who make fuel from potatoes and pig waste, archivists of lost lore, and determined seekers for the truth behind any mystery.

�

Luminary

The luminary is a leader, advisor, and master of interpersonal skills. The luminary is good at figuring out what people want, getting along with folks, and manipulating emotions and desires. Luminaries are traveling entertainers, smiling town tyrants, cycle-viking leaders, and public speakers who know how to keep a group going when all hope seems lost.

�

Sensitive

The sensitive is someone alert to all the subtle changes in their environment, and the people around them. The sensitive is good at noticing things other people miss, and using gut instincts to make the right call even when there�s no real way to know what that is. Sensitives are keen-eyed creepers into ancient vaults, quiet science-seers that decide what relics are too dangerous to bring into a village, and uncompromising road marshals sniffing out the guilty.

�

Tough

The tough is someone who just gets more dangerous the harder they get hit. The tough is good at taking damage, shrugging off conditions that incapacitate others, and winning even if they break their own arm to do it. Toughs are rampaging rioters, cyber-sword swinging barbarians of the wastelands, and unstoppable juggernauts of science gong horribly wrong.

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�
�

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