Q: As an original pre-order customer, should I have received email already?
A: Yes. Drop me an email (ow...@supergeniusgames.com) with the name and email on your preorder and I'll look into it.
Q: If a Kickstarter is started, when is it likely to begin and end?
A: We’re not close enough to a Kickstarter to know when we’re likely to run the Kickstarter. That said, March is the earliest I could see doing one – but that’s a best-case guess, not a schedule. SGG normally runs 30-day Kickstarters, but we are certainly interested in receiving feedback for what our patrons would prefer in terms of length.
Q: Would Kickstarter supporters get a physical copy of the book after donating a certain amount? I didn’t get to preorder but I really wanted to and now that this book will actually see the light of day I would really like to get on board for getting this book.
A: We're a fair bit from knowing the details of any Kickstarter yet. That said, I strongly suspect we'll have one level of support that gets you a PDF of the final book, and a higher level of support that gets you a physical copy of the book (for which you will need to add shipping).
Q: If I already have a pre-order, do I need to participate in the Kickstarter to actually get my book?
A: People with pre-orders are going to get a physical book regardless of whether we do a Kickstarter, or whether they participate in one if we do.
Q: I didn’t pre-order. Can I pre-order now?
A: We are not taking new preorders at this time. (We'll let everyone know when there's a way for new people to get in on our WotA book -- a Kickstarter seems most likely.) If you cancelled your preorder and now wish you hadn't, drop me a line. I'm not sure what we'll do about it, but I'll at least know who all is interested.
Q: Are you guys going to make use of your Anachronistic Adventures type products to help fuel this one?
A: That hasn't been decided for certain, but that is the direction I'm leaning. That said, the classes would be revised and updated, the archetype mechanism is likely to be renamed, and the whole thing adjusted to be fitting to a post apocalypse game setting.
Q: Will you be including any post-apocalyptic technology? Bizarre, often unreliable technology was one of my favorite part of [insert previous post-apocalypse RPG here] gaming sessions. Anyone remember the black ray gun, Mark V blaster, vibro blade, and powered assault armor? Ahhh...good times! I'd really like to see your take on this aspect of post-apocalyptic game settings.
A: I certainly hope to! While design decisions like that are still being made, I hope to both have some reasonable higher-progress-level gear (and rules for making more) and some "wonders of the ancients," with notes on how to gauge them as treasure.
Now we'll have to see if time, space, design development, and my hopes all line up, but that is what I'd *like* to do.
Q: Are there plans for support beyond a core book?
A: There are not "plans." There are "hopes." I'd love to have enough success with WotA that we could do regular support for it, from adventures to additional settings to player option books to bestiaries, and maybe even a fiction line. But I don't know for sure what form the final book is going to take just yet, and obviously I have no idea how popular it will be, which makes it impossible for me to be definitive on support products.
I very, very much want to do an ongoing line of support. I intend to base my plans on the assumption that will happen. I may not be able to justify it.
Q: Will this be more sci-fi than fantasy or a blend?
A: Since I plan for it to be 100% Pathfinder compatible, and indeed I have no intention of duplicating the core parts of the pathfinder rulebook that won't change (ability scores, character creation, most of the skills, feats, and combat chapter), most of the fantasy elements are covered already. I'll add some support for the cyborgs-and-sorcery style post-apocalyptic campaign, but most of the new content will be focused on the elements of post-apocalypse that aren't covered by pathfinder already (modern classes, mutations, laser guns, powered armor, psychic powers, cyborgs, androids, black ray guns... stuff like that).
Q: How close will this be to some of the info found in d20 Apocalypse?
A: I'll be using d20 Apocalypse/d20 Future as a starting point for much of the WotA expanded design. The existing WotA files already draw on it pretty heavily, and after all as one of the authors of d20 Apocalypse I think it's a well-done book. But that's just a starting point, and both the rules and style of Pathfinder is different from the rules and style of d20 modern, necessitating a total rethink and strong development pass of anything taken from the older System Resource Document.
Most of these are adapted from Q&A on the Paizo forums, at http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/licensees
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