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- Artifact Title: Besides the obvious, this game features no tombs whatsoever.
- Bland-Name Product:
- The company overseeing the construction of the Channel Tunnel is called "Eurochunnel", with a similar logo to that of the real one. Truth in Television as "Chunnel" was already widely used as a contraction of "Channel Tunnel".
- The newspaper reporting the disastrous events in the Tunnel is called "UK Today".
- Corridor Cubbyhole Run: Well, Lara does venture onto the railway tracks of the Channel Tunnel.
- Disconnected Side Area: Just as much a feature here as in the main game, perhaps even more so.
- Foreshadowing: Workers, machinery and containers at the construction site bear the company name "SLinc".
- Harmful to Touch: The Hand of Rathmore seems particularly dangerous, and more immediately so than the other artifacts, leaving, as it does, a trail of toxic mutagen wherever it goes (and, in the third level, major destruction - quite why is unexplained). How Lara manages to carry it around safely is a mystery.
- Lighter and Softer: In comparison to the main game, this has a rather more whimsical feel, particularly when it comes to the secret areas.
- Lost World: The large secret area in the third level.
- Not the Nessie: Although Lara comes face to face with a robotic Nessie, it's unclear whether this is the same one that is visible on the loch.
- Recurring Boss: Sophia Leigh, who stole the fifth artifact (evidently having contingency plans lest she lose the Eye of Isis).
- Rule of Three: Every level except the last has three secrets. Also, Lara is seeking the fifth artifact over five full levels.
- Shout-Out: Some of the level names are references to other things:
- The "Highland Fling" is a solo dance from the Scottish Highlands. Additionally, a "fling" is "a brief period of indulging one's impulses" - cleanly in this case (Lara loves clambering over ancient ruins).
- "Shakespeare Cliff" is a real-world location beneath which the Channel Tunnel enters/leaves the UK, and where, in the 1870s, the first attempt to dig a tunnel was attempted.
- "Sleeping with the Fishes" is a phrase from The Godfather, and is associated with gangster culture in general.
- "It's a Madhouse!" is a quote from Planet of the Apes (the level features a zoo with monkeys).
- Sidequest: In all five full-size levels, one of the secrets is a large side area, each containing unique sights and enemies, and several pickups. Another secret in the third level contains George Stephenson's "Rocket" locomotive, along with a rocket launcher.
- Stock Ness Monster: Visible in the distance in the first level. In this level's major secret, Lara gets to meet "Nessie" itself, or at least Willard's giant, animatronic, fire-breathing version of it.
- Underwater Base: The Blackwater Research Facility where Lara finally locates the Hand of Rathmore.
- Unique Enemy: The larger secret areas each contain a unique enemy, including Nessie, Willard's Highland warriors, pteranodons, a submarine and mutant lizard-men.
However, much information is lost if artifacts are disturbed from their original locations. The arrowhead that could be an important clue to the past becomes nothing more than a pretty rock when removed from its context, its original location. Please don't dig on an archaeological site or remove artifacts, even ones on the surface of the ground. If you do find something that could be an important artifact, contact a professional archaeologist. This way, you can get involved in archaeology and contribute to our knowledge of the past.
Discovery counters first appeared on Lara Croft, Tomb Raider. They represent lost treasures, hidden in ruins and tombs (represented by exile) and Lara finding them on her expeditions and adventures. Whenever Lara Croft attacks, up to one target legendary artifact card or legendary land card is exiled from a graveyard and with a discovery counter on it. The controlling player may play a card from exile with a discovery counter on it in the same turn.