This latest Castlevania installment isn't going to set new standards of originality, but what it does do is take many of the best elements from the classic releases and bundles them together in yet another solid Castlevania experience. Six lengthy levels, unique and challenging boss fights, and added variety with the optional pathways all come together to form a platforming adventure that's as much varied as it is enjoyable. Once again Konami have captured the magic of the Castlevania series and managed to cram it all into one of the more polished WiiWare releases to date.
@LEGEND_MARIOID I reiterate what Sean and Mickeymac say above; Castlevania The Adventure ReBirth is very approachable, not only with the three difficulty settings (Easy, Medium and Hard), but also because you can set your adventure up starting with from one to nine lives. If you have got approximately a spare hour and a half/ a hour and three quarters, you will be able to complete this one in a sitting.
@shadoflame76: You are not alone I almost wish this game had gotten the 8-bit treatment like Megaman 9. I agree that Rondo of Blood is king of the hill, but not king of my heart. I want 3 rebirthed with more spirit companions. Maybe we can just collect them instead making us choose. It was always a sad moment saying goodbye to Grant!
yeah, i admittedly haven't played SotN but i've played the gba castlevanias and the GB castlevanias and the 3 nes and Castlevania4 on snes all as they came out. Super Castlevania 4, C2-Simon's Quest, Castlevania Adventure 2 (gb) and Aria of Sorrow will likely always be my fav of the series but this is def almost of that caliber of game experience. but yeah, when the two Castlevania 2's came out (Simon's Quest and Belmont's Revenge), they were freakin amazing. top of the line releases. the latter of course especially surprising considering the suckfest that was the original Castlevania Adventure for GB...
The Adventure ReBirth is reworked in the spirit of old level-style Castlevania that spawned it, for sale as nostalgia Castlevania, which makes it more of an resurgence or revisiting rather than the rebirth some of us wait hesitantly for, but the term rebirth works better for the marketing.
First released in 1989 for the original Game Boy, Konami's Castlevania: The Adventure had more problems than pluses. Protagonist Christopher Belmont lurched forward at Frankenstein-like speeds, the trusty Vampire Killer whip powered down with each injury, and the game's four levels were designed with pixel-perfect jumps in mind in a game engine that could not support it. Looking to improve upon this frustrating entry in the Castlevania series, franchise maven Koji Igarashi and his development team have come up with Castlevania: The Adventure ReBirth for Nintendo's WiiWare library in which the original game is pumped up with improvements and elements taken from a handful of other Castlevania games. The result is a surprisingly faithful traditional Castlevania adventure in the style of the original side-scrolling action platformer titles. Dracula has risen once again, so it's up to Belmont to enter Castlevania's six stages and slay the beasts. It's a well-traveled road, but I wouldn't have it any other way.
I was very pleased with Castlevania: ReBirth. I'm glad classic gaming is going through something of its own "rebirth" period as I find these games more interesting to play than a lot of the modern style games.