Multiplayer is a game mode in which Terraria can be played with or against other remote players online. Multiplayer worlds are cooperative by default, with player versus player (PvP) available for activation once multiplayer is entered.
Player versus player (PvP) is a multiplayer mode that allows players, or teams of players, to attack each other. PvP is activated by joining a multiplayer world and enabling the PvP option by clicking on the crossed swords near the armor and accessory slots / in the PvP menu found in the inventory. In the PC version and Mobile version, the only way a player can damage another player is if both players have the PvP option enabled, or through traps such as Boulders, Land Mines or Lava.
There is also the option of joining a team. Teams are represented by the colored icons near the armor and accessory slots. Once a team is selected, there is an on-screen display providing information about the distance (and direction) and health of the teammates. PvP players on the same team can see each other on the minimap, while other PvP players cannot.
PvP players can play Capture the Gem, which operates similarly to Capture the Flag. Capture the Gem requires Large Gems, one for each team, which can be crafted using 15 Amethyst, Topaz, Sapphire, Emerald, Ruby, Amber, or Diamond. Teams attempt to steal the opposing team's gem and bring it back to their own base. Large Gems display as hovering graphics over any player carrying one, and always drop next to killed players, regardless of their character's difficulty setting.
Although Wormhole Potions only drop from Pots if the game is in multiplayer (even if the player is the only one playing at that time), they can always be crafted, even when playing on singleplayer. However, they are unusable when playing alone, so it could be considered that their usability is multiplayer-exclusive and depends on having other players on the same team.
Player versus player (PvP) is a multiplayer mode that allows players, or teams of players, to attack each other. PvP is activated by joining a multiplayer world and enabling the PvP toggle by clicking on the crossed swords near the armor and accessory slots / pressing the crossed swords button in the PvP menu found in the inventory. On the Desktop version and Mobile version, the only way a player can damage another player is if both players have the PvP option enabled, or through traps such as Boulders, Land Mines, or lava.
There is also the option of joining a team by selecting one of the colored shield toggles near the armor and accessory slots / in the PvP menu. Once a team is selected, there is an on-screen display providing information about the distance (and direction) and health of the teammates. PvP players on the same team can see each other on the minimap, while other PvP players cannot. There are five different teams available: red, green, blue, yellow, and pink. Selecting the white shield removes the player from their current team.
(Desktop, Console and Mobile versions) If a player has equipped or is holding an informational item such as the PDA, any teammates standing within 50 tiles of them can also see the data readout from it. Furthermore, teammates within 50 tiles also receive the player's accessory luck increase. The luck increase does not stack, however.[1]
Does anybody know how the scaling works? And is it global to the server, or local? If 3 people on a multiplayer server all explore alone far from each other, do they get the single-player enemy spawn rate in their area?
On the server, the spawn rate and the maximum spawns are determined for each player. These have varying values depending on whether it's day or nite, the layer you are in or being in any of the special zones like the Corruption, Dungeon, Meteor or Jungle; not to forget about the Blood Moon...
Thus, depending on when and where you are you can get different order in the lower three. The trend is that you get more spawns in the night and the middle of the map as you'll see zombies, skeletons and all kind of slimes annoying you on your path...
This is a hard one given that it's works based on a chance and thus could result in a different outcome. A good example of the chance can be seen when chasing down a dungeon without killing the Skeleton first, you'll see a random amount of skeletons spawn after a random amount of time.
This is easy to verify, check the amount of slimes that visit you when you stand still during the day compared to the amount of zombies that hunt you during an invasion or even just the amount of fire balls that annoy you when you are mining a meteorite.
The best way would be to play together with a lot of people to drastically increase the amount of spawned monsters, playing with 8 players together on the same screen should give a noticeable difference against just 1 or 2 players. I've been mining a meteorite with my sister and noticed that we each got separate fire balls hunting both of us and when she died I only saw the half the amount...
This version does not have any support for saving and loading your game! That was one of the things I decided to remove in order to fit the multiplayer functionality in without modifying the core gameplay and progression. If you'd rather I remove the Plantera boss or something instead, then I'll see what I can do.
In addition, this version tends to lag behind the main version in terms of updates, as making sure everything is ported over correctly takes time. I make no promises on when or if this version will recieve any updates.
How to play?
Due to PICO-8 only having 2 buttons, I've had to use the system pause key and a keyboard key for the inventory buttons. This unfortunately means that you have to use a keyboard for this.
If sitting that close together is uncomfortable (or impossible due to restrictions), you should be able to use 2 keyboards, one for each player, and sit an appropriate distance apart.
Woaw so crazy to see you have also made a 2 player version :)
I understand that there is no save possibility, but will you try to improve the rest of the code like the official version ?
Thanks
Hi I recently got terraria and play it with some of my friends by hosting a server(large World).It was working i opened the port and everything right, but about a week later it stopped working. I checked the port and it is just fine so i did some experimenting.I made a new large world and opened a server with it and it worked, and same with a medium world but then when i went back to try and host the old large world it didn't work. I can still play single player on it but not multiplayer. So if anyone can tell me how to fix this please help me because we have a big home on there with defenses and everything and we don't want to start over.209.188.66.140 05:41, September 25, 2012 (UTC)Jake
The thread above is intended to be an overview/guide for setting up your very own multiplayer sessions for Mobile Terraria in the 1.3 era. As a reminder, you now have several options for hosting and playing multiplayer as compared to 1.2 era mobile, where it was limited to device-hosted local only. As a reminder, all of the following are now possible:
Terraria is a beloved sandbox game that offers rich exploration and building fun. However, many players often encounter issues when attempting to play multiplayer online. This can be frustrating for those looking to explore and adventure with friends. So, why does Terraria always have trouble connecting online? This article will provide you with some solutions to fix the multiplayer connectivity issue.
In this diverse world of the internet, discussions about why Terraria multiplayer doesn't work or how to solve multiplayer problems are common. However, everyone has different opinions and answers. Today, let's discuss the potential reasons that may cause Terraria's online connectivity issues.
When you cannot join a multiplayer game in Terraria, it is likely due to unstable local network conditions. Using a network optimization tool is a quick solution to address the issue. GearUP Booster is a professional game network optimization tool that effectively resolves network lag, disconnections, and other network issues. Its exclusive adaptive intelligent routing technology automatically matches the best connection route for you, avoiding congestion and peak fluctuations to ensure stable gameplay and reduce latency. GearUP Booster offers other advantages:
Terraria developers frequently release updates to fix errors and issues in the game. If you can't join multiplayer games, it may be due to an outdated game version. Ensure your game is updated to the latest version. Additionally, check if your graphics and network drivers are up to date. Updating these drivers can resolve some multiplayer game-related issues.