Fifa Manager 14 Free Download Full Version For Pc

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Boone Southern

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Jun 30, 2024, 9:19:39 AM6/30/24
to waldstilolro

It's a general consensus mostly among people who liked match engines that were trivially easy to exploit FM20 is far from flawless and still pretty easy to beat, but it's more balanced [at least post-patches] and its biases more realistically targeted towards modern football [high pressing, playing out of defence] and less towards quirks [shadow strikers not marked properly, opposition unable to handle an extra man in midfield at all]. It's also much better than FM17 for long shots and convincing dribble animations. But everyone likes match engines more when they suit their style of play. FM17 was great for playing attractive passing play through the middle because the defending was so passive and wide players didn't help out when outnumbered in the middle at all.

Fair points! No wonder I liked FM17. My possession systems were godly. Now it just feels like such a struggle every game. If you don't pay attention to the match, watching at least on comprehensive and setting every single opposition instruction then you just end up drawing or loosing 0-1 to every team that parks the bus. So forget the instant result button haha. Takes forever to get through seasons when you actually want to win silverware and not just do youth development. It's great for micromanagers I guess but I miss the times when I could run through 10 seasons in just a few months.

Just loaded up FM17 after reading this. And I was amazed by how much better it is in terms of graphics and performance. All the gubbins added to the most recent versions have slown it down, made it much less clean, and the actual in-match graphics have gone massively downhill.

I like FM17 and I still play it occsionally but I think it's too easy to play through balls and score goals through the middle. It's fun to watch because the football it's so exciting. But I think FM20 is more realistic.

I just wish they didn't swing so much to the other extreme where you can barely advance through the middle when playing as the top side. Most sides that are lower reputation than you will pack that area so much throwing deep defences with three CBs and two DMs sometimes. There are parked buses in real football, but then there are parked buses FM20-style where they throw everything but the kitchen sink at your attackers.

hey some fair points there especially people will like engines that can enable a style of play better and obviously one they prefer will bias their opinion favourably and fm17 enabled better passing through the middle with passive defending and the wide players thing but thats a small picture view of pass decision simulating real world football as fm17 in the whole simulated pass decision making much better than fm20. as well fairish to suggest biases are there targeted towards high pressing but the bigger point of how that is enabled in fm20 misses the overall point of how its happening. With the dearth of quality pass decision making/movement overall and in the top third and from quality creative players pressing can't really be played around with fm engine so its relative success is not enabled or unfolding for the right reasons. Then throw in then poor stamina/fitness decline effect within matches/periods/seasons/by player standard and fitness wise then the implementation of pressing is a poor simulation compared to real world to enable improper success within FM added to poor pass decision making then you actually have more quirks enabling an easy to beat and for the more wrong reasons within FM. It shouldn't be a linear pressing = success without factoring other elements which Fm happens to not simulate to get to result of making pressing more effective which is the case.

Also playing out of defence is to retain possession at times and move opposition around the pitch to move the ball into positions to play threaded passes up in the top third so again having cosmetically good passing out from the back is ultimately futile unless the passing decision making (and obviously complementary movement) further up the pitch will engender a better outcome for why the passing out from the back is utilised in the first place.

so really whilst there's passing out from the back and much improved pressing to be fair the success and use of both is misleading because of lack of fundamental football aspects being simulated to firstly make full use of passing from the back and secondly to ensure people garnering success from pressing have a false sense of achievement from using same. So really your points about fm17 apply to fm20 for the reasons you uphold fm20 as being good lol just from different aspects of football.

As for the balanced angle FM20 cannot be at all deemed to be well balanced with the absence of proper pass decision making...at times it resembles the opposite of football in passages of play. The simulation of pass decision making to not value space adequately in the top third and in tight spaces and often to overvalue space out wide and over a higher line deem this engine a failure as a simulation of simple basic entry level passing which even playground football would see. Add in the need for improved movement then FM20 really falls down heavily in the basic fundamentals of football which have been prevalent since football began. The basics of football within FM should be to have passing and movement simulated as well as they can be. After that comes team structure/defensive shape/pressing and all the other things which would ultimately make fm more challenging and realistic but without the proper simulation of those basics of pass/move then you're really just haven't simulated real world football at all well. Without those basics you'll have incessant and circular balancing exercises where you squeeze one air bubble to just move that air further around the tube causing air bubbles elsewhere. FM19 and FM20 have unfortunately been weak that way...the basics of football aren't up to scratch.

Not sure the pass decision making was that good in FM17 tbh. Certainly it was vastly inferior to recent versions and not remotely resembling real life football in building out the back, and the final third passing wasn't exactly sophisticated: most of the passing movements my teams put together were all about the totally unmarked DLP calmly exchanging passes with teammates ahead with their back to goal until someone ahead of the DLP managed to be totally unmarked, usually an extra player making a forward run in a straight line without being tracked. Nothing about cleverness in passing and moving and tempo changes and all about no pressure on the ball and extra numbers getting forward. The only intricate passes I saw a lot of were the [excessive amount of] backheels.

FM 17 .... by a mile because it has the most realistic ME you can imagine. Your team will play exactly like you want them to play. Will you always win ? Of course not, but that's natural, but at least you play the way you want. I own all editions, but nothing comes even close to FM17's match engine.

I know it's an old message but this is a really weird claim. FM 2017 engine actually probably is the furthest away from realism that the ME has ever been. Many aspects of it made absolutely no sense and the defensive shape in general was awful, which lead to situation where build ups through the middle of the park with slow tempo were unstoppable and players in the middle of the park were recording absolutely crazy amounts of pass attempts.

Wingers' defensive positioning was chosen to stop the overpowering overlaps by full backs but that also didn't work like it should have as especially AM position players don't participate actively on defending.

I play FM17 today because it looks great and i dont need the stuff they added later.
Can anyone tell me why SI would ever make the perfect Football Manager, thats the problem in releasing this game every year you cant make it perfect if you want people wanting for better versions.
Lets just admit it, Football manager have no real competition and have gone lazy on their product. Do i need to remind you the game use the sound they added in 2006, not a single improvement after that date.

You said 2006 on your first post now you say 2009, you've not got any actual proof or word from SI they used the same sounds though have you? I mean, if the sounds are that big a gripe for you just play with the sounds off

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