Magicite (魔石, Maseki?, lit. Magic Stone) is the postmortem remains of an esper and an important gameplay element in Final Fantasy VI. In a system designed by Hiroyuki Ito, pieces of magicite teach player characters magic, grant them stat boosts, and allow them to summon the esper into battle. Collecting all magicites in the mobile/Steam version earns the The Road to Esper World achievement.
The first known espers that left their remains in the world are the few who died in the War of the Magi, such as Phoenix and Ragnarok. In the Ancient Castle a sorcerer petrified Odin who refused to turn into magicite and was left standing as a statue. In time the castle was buried under desert sands. There are possibly many more magicite remnants that could later have been taken by the Gestahlian Empire.
The Returners learn of magicite from Ramuh in Zozo. When Terra went berserk after coming into contact with another esper, Valigarmanda, Ramuh summoned her to him. When the Returners catch up with him, Ramuh explains that the empire's method of extracting magic from espers is flawed, and only through magicite is total transfer of an esper's power possible. Ramuh sacrifices himself to become a magicite, and gives the party the magicite of espers struck by the empire: Siren, Cait Sith and Kirin.
The Returners attack the empire's Magitek Research Facility, which holds several espers hostage. Ifrit and Shiva fight the Returners, but upon learning that Ramuh had entrusted them, they transform into magicite for the party to use. The Returners find many more espers who had been captured by the empire to extract their magic, all of whom are transformed into magicite. Witnessing this, the empire learns about magicite.
In Thamasa, when the Returners let their guard down after teaming up with a group of espers led by Yura found in the Esper Caves, the imperial general Kefka Palazzo kills them and transforms them into magicite during the Battle of Thamasa. More espers depart the Esper World through the Sealed Gate and fall into his trap as Kefka destroys them, gaining more power, claiming the magicite he harvests is warm to the touch.
In the World of Ruin after the world was destroyed by Kefka, magicite is in abundance unlike live espers. Deathgaze drops the Bahamut magicite when defeated. When the party finds Odin, his statue crumbles to form his magicite piece. The Returners find several powerful free-roaming espers who, upon defeat, transform into magicite: Leviathan, Gilgamesh, and Gigantuar. When Kaiser Dragon falls to the Returners, they gain the Diabolos magicite.
When the party finds Kefka atop his tower, he has absorbed the world's magic power from the Warring Triad and become the god of magic. As the Returners kill him, magic vanishes from the world and the espers' magicite remains dissipate. Maduin's magicite remain speaks to Terra just before vanishing, telling her she can endure in the world as a human if she has a strong enough connection to it.
To use magicite, it must be equipped via the menu option "Abilities" ("Skills" in the SNES localization; right next to the character's icon in the mobile/Steam release). A list of magic spells the magicite teaches is displayed when it is equipped. The equipped magicite piece's esper can be summoned once per battle by pressing , or tapping the magicite tab (for the mobile/Steam releases), in the Magic menu mid-battle. Each character can equip only one piece of magicite at a time and, conversely, each piece of magicite can be equipped by only one character at any given time.
After a battle, when magicite is equipped, the party will gain anywhere between 1 and 10 Magic Points, which are multiplied by the learning rate of each spell in the magicite. For example, Ramuh teaches Thunder at a rate of x10, Poison at a rate of x5 and Thundara at a rate of x2. If 2 Magic Points are gained after a battle, Thunder gains 20, Poison gains 10 and Thundara gains 4. Once a spell has 100 Magic Points, it is learned by the character and can be cast at will. Every spell has to be learned by each character separately. Some spells are taught by more than one piece of magicite. Some magicite boost a stat when equipped to a character who levels up. For example, Ramuh gives +1 Stamina and Ifrit +1 Strength.
A Magicite Shard is an item that summons a random esper when used in battle, even espers that are not in the player's possession. Magicite Shards will never summon Odin, Raiden or any of the four espers exclusive to the Advance and mobile/Steam releases. Because of the possibility that a Magicite Shard will summon Crusader, it is considered a dangerous item to use. Magicite Shard can be won from Mover and Imperial Elite. It can be stolen from Flan, Intangir, and Mousse. It can also be found in the Cave to the Sealed Gate, Tzen (in the World of Ruin), and the Ancient Castle.
Final Fantasy VI,[a] also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the Final Fantasy series, the final to feature 2D sprite based graphics, and the first to be directed by someone other than series creator Hironobu Sakaguchi; the role was instead filled by Yoshinori Kitase and Hiroyuki Ito. Long-time collaborator Yoshitaka Amano returned as character designer and concept artist, while composer Nobuo Uematsu returned to compose the game's score, which has been released on several soundtrack albums.
Set in a world with technology resembling the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The narrative deals with the themes of a rebellion against an immoral military dictatorship, pursuit of a magical arms race, use of chemical weapons in warfare, depictions of violent and apocalyptic confrontations, several personal redemption arcs, teenage pregnancy, and the renewal of hope and life itself.
Final Fantasy VI received widespread critical acclaim, particularly for its graphics, soundtrack, story, characters, setting, and mature themes, and won numerous awards. It is widely considered to be one of the greatest video games of all time, and is often cited as a watershed title for the role-playing genre. The game was a commercial success, with the Super NES and PlayStation versions selling over 3.48 million copies worldwide by 2003, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology.
It was ported by Tose with minor differences to the PlayStation in 1999, and the Game Boy Advance in 2006. The Super NES version was rereleased for the Wii's Virtual Console in 2011, and by Nintendo as part of the company's Super NES Classic Edition in 2017.[1] The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, III, and V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, all later versions of the game, other than re-releases of the original version, use the original title.
Like previous installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, chocobo, and airship. With a few plot-driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels.[2]
The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information, and some residents own item or equipment shops. Later in the game, visiting certain towns will activate side-quests. Dungeons appear as a variety of areas, including caves, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Dungeons may feature puzzles and mazes, with some dungeons requiring the player to divide the characters into multiple parties which must work together to advance through the dungeon.[2]
Combat in Final Fantasy VI is menu-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which are based on the series' traditional Active Time Battle (ATB) system, first featured in Final Fantasy IV. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' Runic ability allows her to absorb most magical attacks cast until her next turn.[3]
Another element is the Desperation Attack, a powerful attack substitution that occasionally appears when a character's health is low. Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Trances, and Overdrives.[4] Characters are rewarded for victorious battles with experience points and money, called gil (Gold Piece (GP) in the original North American localization). When characters attain a certain number of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.[3]
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