In 2 battles now (one eltharion campaign started before the patch and one vlad campaign started after the patch) killing the lord of an army defending a settlement has soft locked and then crashed the game.
Total war warhammer 3 is crashing, specifically in the Immortal empires campaign whenever I try to enter into a battle, the battle spends a very long time loading and right before the end of the loading it crashed. I've also had normal skirmish multiplayer battles crashing on me. My hardware isn't the best but it was able to run the game before, for many months until now.
[This message has been edited by Falcon555 (edited 07-25-2006 @ 07:55 PM).] AuthorReplies: Opeth
Legionary posted 25 July 2006 22:10 EDT (US) 1 / 6 Happends to me also sometimes, save before choosing the faith of the settlement. Falcon555
Legionary posted 25 July 2006 23:28 EDT (US) 2 / 6 I forgot to mention, the game will still CTD if I try to save before picking one of the options.[This message has been edited by Falcon555 (edited 07-25-2006 @ 11:29 PM).] Severous
Legionary posted 26 July 2006 02:28 EDT (US) 3 / 6 Hi Falcon555Sounds like you have fought a certain battle several times and now at risk of messing up your campaign. Sorry to hear of the problem.I dont have that problem. Have gained several cities like you describe. No mods, V1.5..RTW without any expansion packs.So its not the concept of taking a city in this way thats at fault. I assume you have used this approach on other cities without problem.?Is it this particular battle perhaps? The survivors retreat somewhere illegal? I once had a CTD once when survivors retreated into a port area. I had to engineer a different outcome to get around that problem. Maybe you have to beat the reinforcements completely so no survivors? Just wondering if the CTD is caused by something that happens immediately after the city capture. Does the city capture choice allow you to postpone the choice and reduce the window...little square in top right? Or can you try withdrawing from the battle to see if turn end CTD even without capturing the city?Good luckBrutii: -bin/forums/display.cgi?action=ct&f=10,2359,,10
Gaul: -bin/forums/display.cgi?action=ct&f=10,2381,30,100
German defensive: -bin/forums/display.cgi?action=ct&f=10,2435,0,20
Huns : -bin/forums/display.cgi?action=ct&f=10,2507,,20
Sassanids (BI): -bin/forums/display.cgi?action=ct&f=10,2521,0,45
Celts & WRE: See War Stories thread spartan_general
Legionary posted 26 July 2006 04:08 EDT (US) 4 / 6 I had the same crashing problem, though only once, when I chose to enslave the populace. It worked just fine when I chose to exterminate them... oddly enough. Falcon555
Legionary posted 26 July 2006 15:33 EDT (US) 5 / 6 Quote:
We are sorry to hear the game continues to crash in battles after installing the graphics driver recommended above. We will do further research on this matter, as soon as I get any updates, I will post all details on this thread.
me too, a lot, since the air superiority packet. the client on my pc is crashing all the time, at first just in battles (total freeze of the screen lasting several mintues) but now it crashes randomly in the hangar screen too, or even the game launcher. please fix it up!
(of course, I am experiencing no other similar crashes with any other applications)
I want to state that my modding has been taking up most of my free time since the beginning of the year 2016, and I've been doing music sub-mods for Wrath of the Norsemen, Divide and Conquer, The last Kingdom: Wrath of the Norsemen and Warcraft Total War, then I've also done real sub-mods of other mods like the following sub-mods - The Last Kingdom: Wrath of the Norsemen, Hyrule Total War: Classic Ultimate, Wrath of the Norsemen: Factions United Sub-Mod, Game of Thrones: Total War Enhanced Version 4.0+ (and I weren't alone in every project, with GoT I had a partner who did the models and the unit cards, the symbols and such - but I did the coding and also quite a few family portraits) - with the music sub-mods I spent entire days on each faction/cultures music and they were very detailed - with the sub-mods I've spent months on each, with Hyrule that's most of the years December 2018-July 2021 - even though most of the modding was done in 2018-2021 - only the strat-model package in 2021..
And that's without mentioning Warcraft: Total War - a mod which only had very little when I started the new project in March 2017 and were joined by two old team-members and three new ones. The creator of the map left after updating it one final time during the summer of 2017, the first modeller did the Warcraft 3 models, and the improved human models - then he left as well - then we were 4 people remaining doing most of the work until the release in April 2018. During 2018 another main release was worked on and during that fall it was me and Bantu who did everything - WarcraftHero did do some unit cards in the final days before the release in December though.
To put this in perspective, this is what the mod looked like in March 2017:
Needless to say a huge amount of work was needed here - and while others did the quotes, the models in battle, some of the strat-models, the loading screens, the family tree's, the starting family members, fixing, certain scripts etc - I did code about 400 models into the mod, I implemented the videos and edited them, I made 150 unit cards at least, I did the majority of the gameplay of the campaign - especially all the Frozen Throne-stuff - and I did lead the mod team and keep track of every single version etc. I did a lot, if my work was removed from the mod it would not be playable - Bantu, who rigged the majority of the models since May 2017, stated that he didn't have the patience to code all of them into the game - it's done in an oldschool way using Notepad++ - it takes forever to code all of those models and their entries in every file into the game - half the work was doing the coding - and the other half was doing the models - everything else was just additional work that didn't require as much time or effort. Of course the map itself took work but TheHappyCrusader created it back in 2009-2012 - it already existed. He then updated it a little during the summer of 2017 but it still had a gamebreaking bug and had about 40 regions at the time - to my memory I added all the new regions, placed out the new factions, fixed the gamebreaking bug.. (A bug where the game would crash whenever the Legion attacked Stormwind, or Stormwind attacked the Legion in the grey area of Medivh.)
The development did take most of the year March 29th 2017- April 23rd 2018 before we even had a release - maybe 10 months of work that year alone - in 2018 me and Bantu were extremely active between August and December. In 2019 I did a smaller update in February. In 2020 the same - and in 2021 the mod received 56 new strat-models that I made 100% out of Bantu's battle-models. That required about a month of modding too.
Bantu, who did rig more than 400 of the battle-models - is the other half of the majority of the work - I don't count the map because it was created by the old team prior to the new project - the map already existed back in 2012 unlike the rest of the mod.
So the new version of Warcraft: Total War has the M2TWEOP (Medieval 2 Total War Engine Overhaul Project)-tool already integrated into the mod - it's required or all the giants, giant dragons, giant scorpions, Fel Hounds, Snap Dragons, Doomguards and Doomfiends will crash to the desktop a few seconds after the camera centers on them - as the new version has re-added all of these units to the campaign recruitment (but not the starting armies) it's required. It also enables the "berserker"-mental state in use by the Horde/Dark Horde Blademasters and the Stromgarde Trollslayers. The mod also needs to be started through the tool which has replaced the old executable.bat-file.
This tool has fixed the giants in Third Age DCI, Hyrule Total War: Classic Ultimate etc - even on windows 7 it might make battles more stable as certain battles do crash on 7 as well - sometimes due to certain giants due to the giants. However, I do believe that with the Win 7 version it's easier to start the mod as firewalls/security programs of Win 10 might treat the tool as a virus - as such you should de-activate your firewall/security programs or make an exception for the tool if it's treated as a virus by your security - which it is not.
Warning: Always start a quickbattle after re-starting the game using the new version, before you launch a new campaign - and then exit the game back to the main menu immediately after the loading screen has finished after you have entered the battle-map. You don't have to play the actual battle but just load it up - this is required in order to launch a campaign in the new version - or the mod will throw you back to the main menu alternatively CTD (crash to desktop) - I've had this issue in Game of Thrones: Total War Enhanced in the past and i believe it is caused by too many things on the strategic-map!
It worked fine up until Tyrande got added but after started to require this to be done. Moving over the mod-changes to my other computer solved it with everything up until Tyrande - but after updating with the entire Night Elven strat-map and the rest of the previewed content - it even started to happen on there as well.
Other players have had to do this on the old release - so it could be both due to the map-changes and the computer - as they had old computers and more recent computers would take longer until this started to happen.
- So always start-up a quickbattle, then exit after the loading screen has finished loading - then launch the campaigns - if you exit a campaign you can start another one up immedieately. The mod will crash if you click on the Frozen Throne-campaign and then try to go to the Reign of Chaos-campaign without first starting up the FT-campaign.