Using the vvvviewer

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herbst

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Mar 3, 2013, 8:42:35 AM3/3/13
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I was trying to use vvvv.js for the purpose it was once created for - displaying patches, not evaluating them.
I couldn't find current documentation how to do just that. (After looking at the code, I found out that I had to initialize with "vvvviewer", not "view" as stated in the docs. Only cryptic errors are thrown if the method is wrong, and only late in the process of loading everything.)

But what happens now, is that every single node gets red, no text is shown, I get errors for every single node like "Warning: LFO (Animation) is not implemented. inserted new node LFO (Animation)", and finally, an "Uncaught TypeError: Cannot call method 'getValue' of undefined vvvv.vvvviewer.js:85".

Every single node gets red, has no text, there are no connectors. This holds even for the demo patches (waveshaper.v4p). A more complex patch from me that definitely can't be evaluated also didn't display in "full" mode, but throws the same error on line 85.
Am I doing something wrong, or is this the functionality broken right now?

And what are the limitations of vvvv.js in terms of displaying currently? Can I assume that it's possible to take ANY vvvv patch, regardless of the usage of obscure plugins, shaders, constructs, and I get an at least working representation of a patch?

herbst

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Mar 3, 2013, 8:48:33 AM3/3/13
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Oh, and I also think that in pure-vvvviewer-mode, no nodes should turn red (which seems to be default and non-configurable right now?).
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