EDIT: Being a n00b to Google groups, I accidentally posted this under
the wrong subject. I meant to post it under "jermgame", so here it
is:
Art, music, story, and the like are definitely important, but what's
gonna make or break a Metroid-style game like this are 2 things: (1)
controls/physics/general "feel", and (2) map design, and basically how
progression works. That is, is it level-to-level progression, like
megaman? Or is it one huge, seamless world with item-based
progression, like Metroid/Zelda/Castlevania?. Level-based progression
makes for a more action-oriented game, whereas item-based progression
makes the gameplay more focused on exploration.
It looks like Jeremy pretty much has number 1 taken care of. Might
need some tweaking, but it looks pretty solid overall. For number 2,
map design/progression, I do have a couple ideas in my head right
now. I'll draw up some simple map layouts and post them later, when
I'm less drunk. Let me know what you all think.