Passive Damage

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Anders

unread,
Jan 7, 2010, 4:17:48 PM1/7/10
to VtES Northern Minnesota
This deck reincorperates some ideas for using passive damage to harm
your prey (and everyone else). Just looking for some feedback and
idea's: I need a way to untap vamps so they can take more actions.

Thanks

-Anders-

Deck Name: Passive damage v1
Created By:
Description: Passive damage through master cards teamed up with
Camirilla voters to bloat

Crypt: (12 cards, Min: 38, Max: 40, Avg: 9.83)
----------------------------------------------
3 Marcus Vitel DOM FOR OBF OBT PRE10 Ventrue
2 Francois Villon chi obf pot AUS CEL PRE10
Toreador
2 Queen Anne aus obf DOM FOR PRE10 Ventrue
3 Lucinde Alastor obf pot tha DOM FOR PRE 10
Ventrue
2 Ellison Humboldt pro ANI OBF POT PRE9 Nosferatu

Library: (90 cards)
-------------------
Master (16 cards)
6 Minion Tap
1 Anarch Troublemaker
2 Smiling Jack, The Anarch
2 Antediluvian Awakening
1 Corporate Hunting Ground
1 Ventrue Headquarters
1 Elysium: The Palace of Versailles
1 Uptown Hunting Ground
1 Temptation of Greater Power

Action (15 cards)
4 Enchant Kindred
4 Entrenching
1 Entrancement
4 Fifth Tradition: Hospitality, The
2 Judgment: Camarilla Segregation

Action Modifier (34 cards)
5 Into Thin Air
5 Lost in Crowds
5 Veil the Legions
4 Awe
5 True Love`s Face
5 Voter Captivation
5 Closed Session

Political Action (10 cards)
1 Ancient Influence
1 Rumors of Gehenna
1 Ventrue Justicar
4 Kine Resources Contested
1 Political Stranglehold
2 Justicar Retribution

Reaction (5 cards)
5 Second Tradition: Domain, The

Combat (10 cards)
10 Majesty

This deck was last saved at 3:09:24 PM on 1/7/2010

Rehlow

unread,
Jan 28, 2010, 2:18:01 PM1/28/10
to VtES Northern Minnesota
Its been awhile since I've lurked, but maybe its your lucky day. :)

How long do you think Smiling Jack will stay in play when you defense/
retribution is block hands 1 or Majesty? If you were playing like 16+
Majesty maybe the other players would get bored, but I see this
getting removed from the table quite easily.

>   2  Antediluvian Awakening
>   1  Corporate Hunting Ground
>   1  Ventrue Headquarters
>   1  Elysium: The Palace of Versailles
>   1  Uptown Hunting Ground
>   1  Temptation of Greater Power
>

You have enough Ventrue to support 1 or a few Hostile Takeover. It
also looks like you have the bloat to pay for it. Buy your predator or
prey's vamps so they can't hurt you.

> Action (15 cards)
>   4  Enchant Kindred

Almost everyone is a 10 cap so you won't be able to put 2 downstairs
very often. I'd change these to Legal Manipulation, Public Trust
(forget if this also has a younger clause) or Social Charm if you
really like the freeness (but I think everyone in here can afford the
1 blood for the extra oompf).

>   4  Entrenching
>   1  Entrancement
>   4  Fifth Tradition: Hospitality, The
>   2  Judgment: Camarilla Segregation
>
> Action Modifier (34 cards)
>   5  Into Thin Air
>   5  Lost in Crowds

Having both of these is like having 10 of the same action modifier. I
think you find them doubling up in your hand. I'd replace one set of
these with Forgotten Labyrinth.

>   5  Veil the Legions
>   4  Awe
>   5  True Love`s Face
>   5  Voter Captivation
>   5  Closed Session

Do you see that much voting that you need BO + Awe + Closed Session? I
would drop the Closed Sessions. If you feel you need more votes, I'd
recommend Perfect Paragon, but those are hard to get ahold of.

>
> Political Action (10 cards)
>   1  Ancient Influence
>   1  Rumors of Gehenna
>   1  Ventrue Justicar
>   4  Kine Resources Contested
>   1  Political Stranglehold
>   2  Justicar Retribution
>
> Reaction (5 cards)
>   5  Second Tradition: Domain, The
>

So much dom/DOM in the crypt and no Deflection? I'd probably cut some
action modifiers to make room for 4-8 Deflections.

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