I haven't, for several reasons. osgEarth is mature and highly tuned for the display of terrain with complex effects, particularly on NVidia hardware. vsgEarth is really just a prototype at this point. I've done a lot of the development on a laptop with integrated AMD Radeon graphics, with "stock" Linux Vulkan and OpenGL drivers. This is quite nice feature-wise for Vulkan and osgEarth does run, but I don't think it presents a fair benchmark comparison. Additionally, I have almost no experience profiling with Vulkan! I know that the modern approach is to use a program like NVidia NSight, but I haven't had the patience to wrestle with it on Linux; I'd be happy to hear of others' experience doing this.
Having said that, vsgEarth does run at smooth, interactive rates when toodling around the ReadyMap globe.
Tim