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1–30 of 294
This VulkanSceneGraph user group has now been deprecated by the
VulkanSceneGraph/discussions on Github
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Robert Osfield
8/1/19
Siggraph SceneGraph Bird of Feather Presentation
For the 2019 Siggraph OpeneSceneGraph/VulkanScenGraph Bird of Feather sessions I wrote a presentation
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Siggraph SceneGraph Bird of Feather Presentation
For the 2019 Siggraph OpeneSceneGraph/VulkanScenGraph Bird of Feather sessions I wrote a presentation
8/1/19
Don Burns
, …
Robert Osfield
5
4/3/25
AMD Ryzen question
Seems we've forgotten that we now have a forum on github :-) https://github.com/vsg-dev/
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AMD Ryzen question
Seems we've forgotten that we now have a forum on github :-) https://github.com/vsg-dev/
4/3/25
Robert Osfield
, …
Gao ZhiHua
17
12/4/22
vsg::Camera and vsg::visit<> developments
On Sun, 4 Dec 2022 at 08:32, Robert Osfield <robert....@gmail.com> wrote: From these
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vsg::Camera and vsg::visit<> developments
On Sun, 4 Dec 2022 at 08:32, Robert Osfield <robert....@gmail.com> wrote: From these
12/4/22
Robert Osfield
11/26/22
Pre VulkanSceneGraph-1.0.1 testing phase
I have merged a number of fixes over the past two weeks which would rather new users experience over
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Pre VulkanSceneGraph-1.0.1 testing phase
I have merged a number of fixes over the past two weeks which would rather new users experience over
11/26/22
nj pjy
,
Robert Osfield
4
11/24/22
questions about vsg
Hi ? On Thursday, 24 November 2022 at 08:55:33 UTC njpj...@gmail.com wrote: Hi robert,thank you for
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questions about vsg
Hi ? On Thursday, 24 November 2022 at 08:55:33 UTC njpj...@gmail.com wrote: Hi robert,thank you for
11/24/22
Robert Osfield
11/18/22
Post 1.0.0 RoadMap discussions
Hi All, I have started two threads on vsg-dev/VulkanSceneGraph Discussion pages: VulkanSceneGraph-1.0
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Post 1.0.0 RoadMap discussions
Hi All, I have started two threads on vsg-dev/VulkanSceneGraph Discussion pages: VulkanSceneGraph-1.0
11/18/22
Don Burns
11/17/22
Aevex is hiring
Hey All, We have a position open and Aevex and some of the qualifications we are looking for are
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Aevex is hiring
Hey All, We have a position open and Aevex and some of the qualifications we are looking for are
11/17/22
Robert Osfield
, …
Rob McDonald
8
11/14/22
Virual VulkanSceneGraph-1.0 Release Party
New to VSG, still just a lurker here. Couldn't make the release party -- short notice. But
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Virual VulkanSceneGraph-1.0 Release Party
New to VSG, still just a lurker here. Couldn't make the release party -- short notice. But
11/14/22
Bruce Clay
,
Robert Osfield
10
11/13/22
png lib required by freetype
Hi Bruce, On Sun, 13 Nov 2022 at 19:45, Bruce Clay <bcla...@gmail.com> wrote: I pulled the
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png lib required by freetype
Hi Bruce, On Sun, 13 Nov 2022 at 19:45, Bruce Clay <bcla...@gmail.com> wrote: I pulled the
11/13/22
Robert Osfield
, …
Rainer Gericke
30
11/13/22
VulkanSceneGraph almost ready for 1.0, please test/comment
Hi Rainer, Thanks for all info. I have been out all afternoon visiting one of my daughters at uni so
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VulkanSceneGraph almost ready for 1.0, please test/comment
Hi Rainer, Thanks for all info. I have been out all afternoon visiting one of my daughters at uni so
11/13/22
andreykod
,
Robert Osfield
2
11/12/22
Run main rendering loop in a parallel thread
HI Andreii, The VSG/Vulkan is multi-threaded and won't care which thread you run the main loop
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Run main rendering loop in a parallel thread
HI Andreii, The VSG/Vulkan is multi-threaded and won't care which thread you run the main loop
11/12/22
Bruce Clay
,
Robert Osfield
6
11/9/22
Continued windows testing cannot load 3DS file
Hi Bruce, When vsgXchange's CMake is configured it creates the include/vsgXchange/Version.h, this
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Continued windows testing cannot load 3DS file
Hi Bruce, When vsgXchange's CMake is configured it creates the include/vsgXchange/Version.h, this
11/9/22
Robert Osfield
, …
Rainer Gericke
8
11/9/22
VulkanSceneGraph-1.0 branch made please test!
Hi All, I merged two minor fixes yesterday, the move of vsg_glslangConfig.cmake into lib/cmake/vsg
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VulkanSceneGraph-1.0 branch made please test!
Hi All, I merged two minor fixes yesterday, the move of vsg_glslangConfig.cmake into lib/cmake/vsg
11/9/22
Robert Osfield
11/8/22
Refactor of how vsgMacros.cmake and vsg_glslangConfig.cmake are installed/used
Hi All, I have just merged a series of PR's from Ralf Habacker that shares vsgMacros.cmake with
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Refactor of how vsgMacros.cmake and vsg_glslangConfig.cmake are installed/used
Hi All, I have just merged a series of PR's from Ralf Habacker that shares vsgMacros.cmake with
11/8/22
Robert Osfield
, …
Ralf Habacker
30
11/7/22
VulkanSceneGraph-1.0 TODO list
On Mon, 7 Nov 2022 at 16:18, Ralf Habacker <ralf.h...@spie.com> wrote: > Could you
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VulkanSceneGraph-1.0 TODO list
On Mon, 7 Nov 2022 at 16:18, Ralf Habacker <ralf.h...@spie.com> wrote: > Could you
11/7/22
Bruce Clay
, …
Robert Osfield
18
11/5/22
VSG OpenStreetMap test
Unfortunately I don't have any insights to add for getting to the bottom of the https issues
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VSG OpenStreetMap test
Unfortunately I don't have any insights to add for getting to the bottom of the https issues
11/5/22
Robert Osfield
, …
ca...@imap.cc
5
11/3/22
Windows user please test "Added support for using externally created window for win32 platform" PR
Awesome! Thanks Robert for the merge and thanks dr.ratz for testing. :) On Thursday, November 3, 2022
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Windows user please test "Added support for using externally created window for win32 platform" PR
Awesome! Thanks Robert for the merge and thanks dr.ratz for testing. :) On Thursday, November 3, 2022
11/3/22
Bruce Clay
,
Robert Osfield
2
10/31/22
flt model support
Hi Bruce, On Mon, 31 Oct 2022 at 21:59, Bruce Clay <bcla...@gmail.com> wrote: I managed to
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flt model support
Hi Bruce, On Mon, 31 Oct 2022 at 21:59, Bruce Clay <bcla...@gmail.com> wrote: I managed to
10/31/22
Robert Osfield
,
SHAYNE TUELLER
3
10/31/22
Should we place vsg-users google group with discussion forum on github?
Hi All, I have decided to go ahead with setting up Discussions forum on the VulkanSceneGraph github
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Should we place vsg-users google group with discussion forum on github?
Hi All, I have decided to go ahead with setting up Discussions forum on the VulkanSceneGraph github
10/31/22
Robert Osfield
, …
Bruce Clay
15
10/29/22
Planning for VulkanSceneGraph-1.0 release and possible Zoom launch party
I have decided that it's best to delay the VSG release by a week as haven't been able to
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Planning for VulkanSceneGraph-1.0 release and possible Zoom launch party
I have decided that it's best to delay the VSG release by a week as haven't been able to
10/29/22
kan...@nodein.com
,
Robert Osfield
4
10/26/22
vcpkg port file before 1.0 release.
On Fri, 21 Oct 2022 at 01:47, kan...@nodein.com <kan...@nodein.com> wrote: One change I do
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vcpkg port file before 1.0 release.
On Fri, 21 Oct 2022 at 01:47, kan...@nodein.com <kan...@nodein.com> wrote: One change I do
10/26/22
Robert Osfield
,
Tim Moore
5
10/25/22
Improvements to built in ShaderSet SPIR-V variants for building without GLSLang and refinements to shader composition
On Tue, Oct 25, 2022 at 12:49 PM Robert Osfield <robert....@gmail.com> wrote: A key aim of
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Improvements to built in ShaderSet SPIR-V variants for building without GLSLang and refinements to shader composition
On Tue, Oct 25, 2022 at 12:49 PM Robert Osfield <robert....@gmail.com> wrote: A key aim of
10/25/22
ca...@imap.cc
10/24/22
New wxWidgets Example
Hello everyone! Just wanted to share that I created an example project showing how to integrate VSG
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New wxWidgets Example
Hello everyone! Just wanted to share that I created an example project showing how to integrate VSG
10/24/22
Robert Osfield
,
Rainer Gericke
4
10/14/22
Please test rhabacker-find-SPIRV-packages branch
On Thu, 13 Oct 2022 at 18:36, Robert Osfield <robert....@gmail.com> wrote: Excellent news,
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Please test rhabacker-find-SPIRV-packages branch
On Thu, 13 Oct 2022 at 18:36, Robert Osfield <robert....@gmail.com> wrote: Excellent news,
10/14/22
Robert Osfield
, …
Raymond de Vries
7
10/12/22
BuildFlexibilty branches FetchContent and submodule
Hi All, Today I merged with the respective masters the BuildFlexibility branches of the various VSG
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BuildFlexibilty branches FetchContent and submodule
Hi All, Today I merged with the respective masters the BuildFlexibility branches of the various VSG
10/12/22
Robert Osfield
,
bret curtis
10
10/12/22
Improvements to dynamic vsg::Data support
I have got to the bottom of the regression and checked in a fix to VSG master and the DynamicData
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Improvements to dynamic vsg::Data support
I have got to the bottom of the regression and checked in a fix to VSG master and the DynamicData
10/12/22
Robert Osfield
, …
Chris Hanson
24
10/5/22
Sprained wrist, coding is going to a hit
I don't have any home remedies to suggest to help you. Maybe single malt. Hope you feel better
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Sprained wrist, coding is going to a hit
I don't have any home remedies to suggest to help you. Maybe single malt. Hope you feel better
10/5/22
徐林
,
Robert Osfield
4
9/17/22
Problem of vsgimgui of vsgExamples load models
My suspicion was right - it was simply that the vsgimgui example wasn't adding a headlight to the
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Problem of vsgimgui of vsgExamples load models
My suspicion was right - it was simply that the vsgimgui example wasn't adding a headlight to the
9/17/22
Brandon Backes
,
Robert Osfield
3
9/5/22
Is it feasible to use GUI render pass to occluded scene.
Excellent! That is what I was looking for. I'll start with implementing that. The Occlusion query
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Is it feasible to use GUI render pass to occluded scene.
Excellent! That is what I was looking for. I'll start with implementing that. The Occlusion query
9/5/22
Brandon Backes
,
Robert Osfield
5
9/1/22
myfirstvsgapplicaton.exe entry point not found error
Yes, my GPU is a bit old. Interestingly, I had to work on some other stuff for a few days. when I run
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myfirstvsgapplicaton.exe entry point not found error
Yes, my GPU is a bit old. Interestingly, I had to work on some other stuff for a few days. when I run
9/1/22
Robert Osfield
9/1/22
VK_EXT_mesh_shader development for VSG-1.0?
Hi All, Khronos have made progress with the VK_EXT_mesh_shader extension development that will
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VK_EXT_mesh_shader development for VSG-1.0?
Hi All, Khronos have made progress with the VK_EXT_mesh_shader extension development that will
9/1/22