Hello Jan and Chris,
My name is Tom, I'm the person who is developing BouncerVR. I would like to thank you for your comments. Your remark about the social integration stretch goal is noted. I have opened up this goal so the community can help define it. If you have ideas to improve the game, feel free to let me know.
Judging on your comments I assume you are not a big fan of older games like Pong, Tetris, Asteroids, Mario etc. Thing is, a lot of people are. The existence of the game mentioned by Chris also proves this. I have tried it out a moment ago and I had a lot of fun playing it. It's a pretty good Break-out variation. I admit, similar to my game, but also very different in many ways. Most shooters also have overlap in game play.
My game is intended as a tribute to the very first games which were very popular back then and are still played (be it in updated format) by a lot of people. I agree my game won't appeal to hard core gamers. But enough people aren't hard core. This is proven by the huge amount of players who have a Wii or play simple games on Facebook or Flash sites.
As for your concerns about the head movement. I don't have the impression I move my head more nor more wildly than lets say the average shooter. I have spend many hours testing the game demo during its development and I didn't have any problems with it. Aside from that. BouncerVR isn't a game you play for hours on end.
Lastly, I agree completely that motion sickness is different for everyone. All I can say is that everyone I had the game test was pleasantly surprised by it and didn't experience any motion sickness. A lot of them where bothered by nausea when I showed them other demo's.
If you have a Rift, can you download the demo and let me know about your experience?
Thanks again for your responses!
Cheers!
Tom
Hello Jan and Chris,
My name is Tom, I'm the person who is developing BouncerVR. I would like to thank you for your comments. Your remark about the social integration stretch goal is noted. I have opened up this goal so the community can help define it. If you have ideas to improve the game, feel free to let me know.
Judging on your comments I assume you are not a big fan of older games like Pong, Tetris, Asteroids, Mario etc. Thing is, a lot of people are. The existence of the game mentioned by Chris also proves this. I have tried it out a moment ago and I had a lot of fun playing it. It's a pretty good Break-out variation. I admit, similar to my game, but also very different in many ways. Most shooters also have overlap in game play.
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