Reverse engineering the positional tracking on Oculus Rift

63 views
Skip to first unread message

Jan Ciger

unread,
May 21, 2015, 4:43:07 AM5/21/15
to vr-g...@googlegroups.com
Hello,

I have found this interesting blog post showing how the positional tracking on the DK2 works:

http://doc-ok.org/?p=1095

J.

Guillaume Depestèle

unread,
May 23, 2015, 9:45:39 AM5/23/15
to vr-g...@googlegroups.com
Thanks this was really interesting !

It's remind me the way that PhaseSpace works (Led blinking pattern).

--
You received this message because you are subscribed to the Google Groups "VR Geeks" group.
To unsubscribe from this group and stop receiving emails from it, send an email to vr-geeks+u...@googlegroups.com.
Visit this group at http://groups.google.com/group/vr-geeks.
For more options, visit https://groups.google.com/d/optout.

Jan Ciger

unread,
May 23, 2015, 12:13:53 PM5/23/15
to vr-g...@googlegroups.com
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On 05/23/2015 03:45 PM, Guillaume Depestèle wrote:
> Thanks this was really interesting !
>
> It's remind me the way that PhaseSpace works (Led blinking
> pattern).

Yeah, using blinking LEDs as active markers is not a new idea - quite
a few tracking systems in the past have used that.

J.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.22 (GNU/Linux)

iD8DBQFVYKc9n11XseNj94gRAo/mAKDjKXmtF9O5i6d7IHDo7wPbLLFaKACfYhYR
T7vn8NQHN+ZQHtERw0v2bDE=
=shvb
-----END PGP SIGNATURE-----
Reply all
Reply to author
Forward
0 new messages